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authormegamage <none@none>2009-07-12 18:00:15 +0800
committermegamage <none@none>2009-07-12 18:00:15 +0800
commitd0973d2b9eb96a46f077d8a9dbe5935e72640d42 (patch)
tree36b25bb643ece0c8f90a37ee3d6425db5a7cac4c
parent9b85919899c12bfcaaf5c11754992ad2f9de6c0c (diff)
[8159] Restore show item enchantments visual effects in character enum list. Author: VladimirMangos
--HG-- branch : trunk
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2a100861f6c..9cf2011593d 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1553,7 +1553,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
uint32 enchants = GetUInt32ValueFromArray(data, visualbase + 1);
for(uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
{
- if(enchant = sSpellItemEnchantmentStore.LookupEntry(enchantSlot >> enchantSlot*16))
+ if(enchant = sSpellItemEnchantmentStore.LookupEntry(enchants >> enchantSlot*16))
break;
}