diff options
author | megamage <none@none> | 2009-07-12 18:00:15 +0800 |
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committer | megamage <none@none> | 2009-07-12 18:00:15 +0800 |
commit | d0973d2b9eb96a46f077d8a9dbe5935e72640d42 (patch) | |
tree | 36b25bb643ece0c8f90a37ee3d6425db5a7cac4c | |
parent | 9b85919899c12bfcaaf5c11754992ad2f9de6c0c (diff) |
[8159] Restore show item enchantments visual effects in character enum list. Author: VladimirMangos
--HG--
branch : trunk
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2a100861f6c..9cf2011593d 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1553,7 +1553,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) uint32 enchants = GetUInt32ValueFromArray(data, visualbase + 1); for(uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot) { - if(enchant = sSpellItemEnchantmentStore.LookupEntry(enchantSlot >> enchantSlot*16)) + if(enchant = sSpellItemEnchantmentStore.LookupEntry(enchants >> enchantSlot*16)) break; } |