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author | Ramus <nikson.91@mail.ru> | 2011-03-20 13:00:22 +0200 |
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committer | Ramus <nikson.91@mail.ru> | 2011-03-20 13:00:22 +0200 |
commit | d0eade83e2066af94ab5f02d8dcc78d24e6a2ec2 (patch) | |
tree | beecc8a4a6f5be4e4297a6c2e49af5647553991e | |
parent | 24cb1c9555ce7bf50abce49cbdb9cbb37c7e2347 (diff) |
Item - Druid T10 Balance 4P Bonus should improve the debuff's damage if you crit while it's already on a target
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 109f3ea2448..994326aa9c3 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6298,6 +6298,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger if (!triggeredSpell) return false; basepoints0 = CalculatePctN(int32(damage), triggerAmount) / (GetSpellMaxDuration(triggeredSpell) / triggeredSpell->EffectAmplitude[0]); + // Add remaining ticks to damage done + basepoints0 += pVictim->GetRemainingDotDamage(GetGUID(), triggered_spell_id); } break; } |