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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-03-04 20:59:04 +0100
committerGitHub <noreply@github.com>2020-03-04 20:59:04 +0100
commitd1080af8db63c78986a7fcc94fcfb2fdfe817734 (patch)
treead93f6444f5ec0c9806fad33cbd9f58e177744df
parent16ccc17621313e5c954f26ad23b15392fe06e763 (diff)
Core/Objects: MovePositonToFirstCollision will now use detour raycasts to determine terrain obstacles (#24232)
* Core/Objects: MovePositonToFirstCollision will now use detour raycasts to determine terrain obstacles * Added missing includes * Update Object.cpp Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
-rw-r--r--src/server/game/Entities/Object/Object.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 63358258fff..687bdfa79bd 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -24,6 +24,7 @@
#include "Creature.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
+#include "G3DPosition.hpp"
#include "Item.h"
#include "Log.h"
#include "Map.h"
@@ -33,6 +34,7 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
+#include "PathGenerator.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "SpellAuraEffects.h"
@@ -3255,6 +3257,14 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
return;
}
+ // Use a detour raycast to get our first collision point
+ PathGenerator path(this);
+ path.CalculatePath(destx, desty, destz, false, true);
+ G3D::Vector3 result = path.GetPath().back();
+ destx = result.x;
+ desty = result.y;
+ destz = result.z;
+
float halfHeight = GetCollisionHeight() * 0.5f;
UpdateAllowedPositionZ(destx, desty, destz);
bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(),