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| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-03-04 20:59:04 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-04 20:59:04 +0100 |
| commit | d1080af8db63c78986a7fcc94fcfb2fdfe817734 (patch) | |
| tree | ad93f6444f5ec0c9806fad33cbd9f58e177744df | |
| parent | 16ccc17621313e5c954f26ad23b15392fe06e763 (diff) | |
Core/Objects: MovePositonToFirstCollision will now use detour raycasts to determine terrain obstacles (#24232)
* Core/Objects: MovePositonToFirstCollision will now use detour raycasts to determine terrain obstacles
* Added missing includes
* Update Object.cpp
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 63358258fff..687bdfa79bd 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -24,6 +24,7 @@ #include "Creature.h" #include "GameTime.h" #include "GridNotifiersImpl.h" +#include "G3DPosition.hpp" #include "Item.h" #include "Log.h" #include "Map.h" @@ -33,6 +34,7 @@ #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "OutdoorPvPMgr.h" +#include "PathGenerator.h" #include "Player.h" #include "ReputationMgr.h" #include "SpellAuraEffects.h" @@ -3255,6 +3257,14 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float return; } + // Use a detour raycast to get our first collision point + PathGenerator path(this); + path.CalculatePath(destx, desty, destz, false, true); + G3D::Vector3 result = path.GetPath().back(); + destx = result.x; + desty = result.y; + destz = result.z; + float halfHeight = GetCollisionHeight() * 0.5f; UpdateAllowedPositionZ(destx, desty, destz); bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), |
