aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMitchesD <majklprofik@seznam.cz>2014-08-22 16:34:18 +0200
committerMitchesD <majklprofik@seznam.cz>2014-08-22 16:34:18 +0200
commitd109fc0d7c2f16d0c07851e269ac1f00586ce62c (patch)
tree33a808406a9cd913ac36ce52f7468d59c8847f9e
parenta8ff0c990b68eda2bf3c22bbf4d72331bc8842b9 (diff)
Scripts/SteamVault: Hydromancer Thespia rewritten to BossAI
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp237
1 files changed, 125 insertions, 112 deletions
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
index dc0a6643624..d4fdb262c8e 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp
@@ -19,156 +19,169 @@
#include "ScriptedCreature.h"
#include "steam_vault.h"
-enum HydromancerThespia
+enum Yells
{
SAY_SUMMON = 0,
SAY_AGGRO = 1,
SAY_SLAY = 2,
SAY_DEAD = 3,
+};
+enum Spells
+{
SPELL_LIGHTNING_CLOUD = 25033,
SPELL_LUNG_BURST = 31481,
- SPELL_ENVELOPING_WINDS = 31718,
+ SPELL_ENVELOPING_WINDS = 31718
+};
- SPELL_WATER_BOLT_VOLLEY = 34449,
- H_SPELL_WATER_BOLT_VOLLEY = 37924
+enum Events
+{
+ EVENT_LIGHTNING_CLOUD = 1,
+ EVENT_LUNG_BURST,
+ EVENT_ENVELOPING_WINDS
};
class boss_hydromancer_thespia : public CreatureScript
{
-public:
- boss_hydromancer_thespia() : CreatureScript("boss_hydromancer_thespia") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_thespiaAI>(creature);
- }
-
- struct boss_thespiaAI : public ScriptedAI
- {
- boss_thespiaAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- InstanceScript* instance;
-
- uint32 LightningCloud_Timer;
- uint32 LungBurst_Timer;
- uint32 EnvelopingWinds_Timer;
-
- void Reset() override
- {
- LightningCloud_Timer = 15000;
- LungBurst_Timer = 7000;
- EnvelopingWinds_Timer = 9000;
-
- instance->SetBossState(DATA_HYDROMANCER_THESPIA, NOT_STARTED);
- }
-
- void JustDied(Unit* /*killer*/) override
- {
- Talk(SAY_DEAD);
-
- instance->SetBossState(DATA_HYDROMANCER_THESPIA, DONE);
- }
-
- void KilledUnit(Unit* /*victim*/) override
- {
- Talk(SAY_SLAY);
- }
+ public:
+ boss_hydromancer_thespia() : CreatureScript("boss_hydromancer_thespia") { }
- void EnterCombat(Unit* /*who*/) override
+ struct boss_thespiaAI : public BossAI
{
- Talk(SAY_AGGRO);
+ boss_thespiaAI(Creature* creature) : BossAI(creature, DATA_HYDROMANCER_THESPIA) { }
- instance->SetBossState(DATA_HYDROMANCER_THESPIA, IN_PROGRESS);
- }
+ void Reset() override
+ {
+ _Reset();
+ }
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
+ void JustDied(Unit* /*killer*/) override
+ {
+ Talk(SAY_DEAD);
+ _JustDied();
+ }
- //LightningCloud_Timer
- if (LightningCloud_Timer <= diff)
+ void KilledUnit(Unit* who) override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_LIGHTNING_CLOUD);
+ if (who->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
- //cast twice in Heroic mode
- if (IsHeroic())
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_LIGHTNING_CLOUD);
+ void EnterCombat(Unit* /*who*/) override
+ {
+ Talk(SAY_AGGRO);
+ _EnterCombat();
- LightningCloud_Timer = 15000 + rand32() % 10000;
- } else LightningCloud_Timer -=diff;
+ events.ScheduleEvent(EVENT_LIGHTNING_CLOUD, 15000);
+ events.ScheduleEvent(EVENT_LUNG_BURST, 7000);
+ events.ScheduleEvent(EVENT_ENVELOPING_WINDS, 9000);
+ }
- //LungBurst_Timer
- if (LungBurst_Timer <= diff)
+ void ExecuteEvent(uint32 eventId) override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_LUNG_BURST);
- LungBurst_Timer = 7000 + rand32() % 5000;
- } else LungBurst_Timer -=diff;
-
- //EnvelopingWinds_Timer
- if (EnvelopingWinds_Timer <= diff)
+ switch (eventId)
+ {
+ case EVENT_LIGHTNING_CLOUD:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
+ DoCast(target, SPELL_LIGHTNING_CLOUD);
+ // cast twice in Heroic mode
+ if (IsHeroic())
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
+ DoCast(target, SPELL_LIGHTNING_CLOUD);
+
+ events.ScheduleEvent(EVENT_LIGHTNING_CLOUD, urand(15000, 25000));
+ break;
+ case EVENT_LUNG_BURST:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
+ DoCast(target, SPELL_LUNG_BURST);
+ events.ScheduleEvent(EVENT_LUNG_BURST, urand(7000, 12000));
+ break;
+ case EVENT_ENVELOPING_WINDS:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f, true))
+ DoCast(target, SPELL_ENVELOPING_WINDS);
+ // cast twice in Heroic mode
+ if (IsHeroic())
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f, true))
+ DoCast(target, SPELL_ENVELOPING_WINDS);
+
+ events.ScheduleEvent(EVENT_ENVELOPING_WINDS, urand(10000, 15000));
+ break;
+ default:
+ break;
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_ENVELOPING_WINDS);
-
- //cast twice in Heroic mode
- if (IsHeroic())
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_ENVELOPING_WINDS);
- EnvelopingWinds_Timer = 10000 + rand32() % 5000;
- } else EnvelopingWinds_Timer -=diff;
+ BossAI::UpdateAI(diff);
+ }
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<boss_thespiaAI>(creature);
}
- };
+};
+enum CoilfangWaterElemental
+{
+ EVENT_WATER_BOLT_VOLLEY = 1,
+ SPELL_WATER_BOLT_VOLLEY = 34449
};
class npc_coilfang_waterelemental : public CreatureScript
{
-public:
- npc_coilfang_waterelemental() : CreatureScript("npc_coilfang_waterelemental") { }
+ public:
+ npc_coilfang_waterelemental() : CreatureScript("npc_coilfang_waterelemental") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_coilfang_waterelementalAI(creature);
- }
-
- struct npc_coilfang_waterelementalAI : public ScriptedAI
- {
- npc_coilfang_waterelementalAI(Creature* creature) : ScriptedAI(creature) { }
-
- uint32 WaterBoltVolley_Timer;
-
- void Reset() override
+ struct npc_coilfang_waterelementalAI : public ScriptedAI
{
- WaterBoltVolley_Timer = 3000 + rand32() % 3000;
- }
-
- void EnterCombat(Unit* /*who*/) override { }
+ npc_coilfang_waterelementalAI(Creature* creature) : ScriptedAI(creature) { }
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
+ void Reset() override
+ {
+ _events.Reset();
+ }
- if (WaterBoltVolley_Timer <= diff)
+ void EnterCombat(Unit* /*who*/) override
{
- DoCast(me, SPELL_WATER_BOLT_VOLLEY);
- WaterBoltVolley_Timer = 7000 + rand32() % 5000;
- } else WaterBoltVolley_Timer -= diff;
+ _events.ScheduleEvent(EVENT_WATER_BOLT_VOLLEY, urand(3000, 6000));
+ }
- DoMeleeAttackIfReady();
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_WATER_BOLT_VOLLEY:
+ DoCast(me, SPELL_WATER_BOLT_VOLLEY);
+ _events.ScheduleEvent(EVENT_WATER_BOLT_VOLLEY, urand(7000, 12000));
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ EventMap _events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_coilfang_waterelementalAI(creature);
}
- };
-
};
void AddSC_boss_hydromancer_thespia()