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authorOvah <dreadkiller@gmx.de>2020-10-03 00:48:32 +0200
committerShauren <shauren.trinity@gmail.com>2022-02-28 14:21:08 +0100
commitd1594c7295f1ca3f21a63a13895abf371d8bd3e0 (patch)
tree25c77ee204a7ea4b5a5fdb45d2652221efb1775b
parent58ce0904aa08411570bb600c1604dc1fc0d01ac3 (diff)
Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into OnSpellCastFinished (#25522)
* added support for calling the hook when completing a channeled spell as well (cherry picked from commit 77aa058504e1ee99b560176d70bcf452c7e3d4f7)
-rw-r--r--src/server/game/AI/CreatureAI.h8
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp9
-rw-r--r--src/server/game/Spells/Spell.h7
-rw-r--r--src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp7
6 files changed, 25 insertions, 14 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 05e615631b7..54b5d8c15af 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -33,6 +33,7 @@ class PlayerAI;
class WorldObject;
struct Position;
enum class QuestGiverStatus : uint32;
+enum SpellFinishReason : uint8;
typedef std::vector<AreaBoundary const*> CreatureBoundary;
@@ -139,11 +140,8 @@ class TC_GAME_API CreatureAI : public UnitAI
// Called when spell hits a target
virtual void SpellHitTarget(WorldObject* /*target*/, SpellInfo const* /*spellInfo*/) { }
- // Called when a spell cast gets interrupted
- virtual void OnSpellCastInterrupt(SpellInfo const* /*spell*/) { }
-
- // Called when a spell cast has been successfully finished
- virtual void OnSuccessfulSpellCast(SpellInfo const* /*spell*/) { }
+ // Called when a spell either finishes, interrupts or cancels a spell cast
+ virtual void OnSpellCastFinished(SpellInfo const* /*spell*/, SpellFinishReason /*reason*/) { }
// Should return true if the NPC is currently being escorted
virtual bool IsEscorted() const { return false; }
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 25f3c5ca404..94ad263d2fa 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2879,7 +2879,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
}
if (GetTypeId() == TYPEID_UNIT && IsAIEnabled())
- ToCreature()->AI()->OnSpellCastInterrupt(spell->GetSpellInfo());
+ ToCreature()->AI()->OnSpellCastFinished(spell->GetSpellInfo(), SPELL_FINISHED_CANCELED);
}
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index ae5665d53a2..f1203d70e3d 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3724,10 +3724,10 @@ void Spell::_cast(bool skipCheck)
Unit::ProcSkillsAndAuras(m_originalCaster, nullptr, procAttacker, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_CAST, hitMask, this, nullptr, nullptr);
- // Call CreatureAI hook OnSuccessfulSpellCast
+ // Call CreatureAI hook OnSpellCastFinished
if (Creature* caster = m_originalCaster->ToCreature())
if (caster->IsAIEnabled())
- caster->AI()->OnSuccessfulSpellCast(GetSpellInfo());
+ caster->AI()->OnSpellCastFinished(GetSpellInfo(), SPELL_FINISHED_SUCCESSFUL_CAST);
}
template <class Container>
@@ -4086,6 +4086,11 @@ void Spell::update(uint32 difftime)
{
SendChannelUpdate(0);
finish();
+
+ // We call the hook here instead of in Spell::finish because we only want to call it for completed channeling. Everything else is handled by interrupts
+ if (Creature* creatureCaster = m_caster->ToCreature())
+ if (creatureCaster->IsAIEnabled())
+ creatureCaster->AI()->OnSpellCastFinished(m_spellInfo, SPELL_FINISHED_CHANNELING_COMPLETE);
}
break;
}
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 76cba756fd0..bbe87563654 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -152,6 +152,13 @@ enum SpellRangeFlag
SPELL_RANGE_RANGED = 2 //hunter range and ranged weapon
};
+enum SpellFinishReason : uint8
+{
+ SPELL_FINISHED_SUCCESSFUL_CAST = 0, // spell has sucessfully launched
+ SPELL_FINISHED_CANCELED = 1, // spell has been canceled (interrupts)
+ SPELL_FINISHED_CHANNELING_COMPLETE = 2 // spell channeling has been finished
+};
+
struct SpellLogEffectPowerDrainParams
{
ObjectGuid Victim;
diff --git a/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp b/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp
index b8c45975ff8..aa6f2630ddf 100644
--- a/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp
+++ b/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp
@@ -24,6 +24,7 @@
#include "ObjectAccessor.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Spell.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
@@ -246,8 +247,11 @@ struct boss_garothi_worldbreaker : public BossAI
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
}
- void OnSuccessfulSpellCast(SpellInfo const* spell) override
+ void OnSpellCastFinished(SpellInfo const* spell, SpellFinishReason reason) override
{
+ if (reason != SPELL_FINISHED_SUCCESSFUL_CAST)
+ return;
+
switch (spell->Id)
{
case SPELL_APOCALYPSE_DRIVE_FINAL_DAMAGE:
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 3d676b29f7c..0a86b71d03c 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -1321,12 +1321,9 @@ struct npc_shambling_horror_icc : public ScriptedAI
DoMeleeAttackIfReady();
}
- void OnSpellCastInterrupt(SpellInfo const* spell) override
+ void OnSpellCastFinished(SpellInfo const* spell, SpellFinishReason reason) override
{
- ScriptedAI::OnSpellCastInterrupt(spell);
-
- // When enrage is interrupted, reschedule the event
- if (spell->Id == ENRAGE)
+ if (reason == SPELL_FINISHED_CANCELED && spell->Id == ENRAGE)
_events.RescheduleEvent(EVENT_ENRAGE, 1s);
}