aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authortreeston <treeston.mmoc@gmail.com>2016-08-04 15:32:24 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-11 22:03:16 +0100
commitd176be59b8063eaf47ace47f638b9c68934445e6 (patch)
tree3ce9ed2c608ac23207ae0f46af436405248369fb
parenta3384bdc70d239d79dac40b52fcbe076c0474591 (diff)
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting milliseconds instead of seconds.
(cherry picked from commit 4030e4d780ed60d281c2b0eaff58ed2b40ad7f47)
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 59c4f61ae97..8eee577b097 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -366,7 +366,7 @@ class TC_GAME_API BossAI : public ScriptedAI
void _JustDied();
void _JustReachedHome() { me->setActive(false); }
void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr);
- void _DespawnAtEvade(Milliseconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); }
+ void _DespawnAtEvade(Seconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); }
void TeleportCheaters();
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index 78063b43170..45282eb2919 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -93,7 +93,7 @@ public:
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (Creature* midnight = ObjectAccessor::GetCreature(*me, _midnightGUID))
- BossAI::_DespawnAtEvade(10, midnight);
+ BossAI::_DespawnAtEvade(Seconds(10), midnight);
me->DespawnOrUnsummon();
}
@@ -349,7 +349,7 @@ public:
void EnterEvadeMode(EvadeReason /*why*/) override
{
- BossAI::_DespawnAtEvade(10);
+ BossAI::_DespawnAtEvade(Seconds(10));
}
void KilledUnit(Unit* /*victim*/) override