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authorMachiavelli <none@none>2010-08-14 11:00:13 +0200
committerMachiavelli <none@none>2010-08-14 11:00:13 +0200
commitd201cdd72c22acbdf48997a3a20318a3b09a16a9 (patch)
tree07a996708c42e944fdf137f287a47821042daadc
parent075a4525d79419343b7b80d5d422030af2cf707a (diff)
Fix ConditionScript, AreatriggerScript and AuctionHouseScript hook functions.
--HG-- branch : trunk
-rw-r--r--src/server/game/Scripting/ScriptMgr.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 9442c38ea0a..421892bcb59 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -486,7 +486,7 @@ class AreaTriggerScript : public ScriptObject
bool IsDatabaseBound() const { return true; }
// Called when the area trigger is activated by a player.
- bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) { return false; }
+ virtual bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) { return false; }
};
class BattlegroundScript : public ScriptObject
@@ -552,16 +552,16 @@ class AuctionHouseScript : public ScriptObject
public:
// Called when an auction is added to an auction house.
- void OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry) { }
+ virtual void OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry) { }
// Called when an auction is removed from an auction house.
- void OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry) { }
+ virtual void OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry) { }
// Called when an auction was succesfully completed.
- void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry) { }
+ virtual void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry) { }
// Called when an auction expires.
- void OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) { }
+ virtual void OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) { }
};
class ConditionScript : public ScriptObject
@@ -575,7 +575,7 @@ class ConditionScript : public ScriptObject
bool IsDatabaseBound() const { return true; }
// Called when a single condition is checked for a player.
- bool OnConditionCheck(Condition* condition, Player* player, Unit* targetOverride) { return true; }
+ virtual bool OnConditionCheck(Condition* condition, Player* player, Unit* targetOverride) { return true; }
};
class VehicleScript : public ScriptObject