diff options
author | QAston <qaston@gmail.com> | 2011-09-03 07:52:47 -0700 |
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committer | QAston <qaston@gmail.com> | 2011-09-03 07:52:47 -0700 |
commit | d23b03271ddfd411dcea3948fb05856677e4a2a0 (patch) | |
tree | 698b4d3fbdd6a47ed16911d189511308e0c50aed | |
parent | 7871ead79835761584ee0f8faee58ae5c9a3001b (diff) | |
parent | eba169e5f13b6a0c9b83569fd9e42cae8f834b16 (diff) |
Merge pull request #2777 from KoffeinKaio/fishing
Core/Spells: Fixed fishing bobber landing angle.
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 68910a42722..ed36a4ae208 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2030,8 +2030,9 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) float min_dis = m_spellInfo->GetMinRange(true); float max_dis = m_spellInfo->GetMaxRange(true); float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis; - float x, y, z; - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis); + float x, y, z, angle; + angle = (float)rand_norm() * static_cast<float>(M_PI * 70.0f / 180.0f) - static_cast<float>(M_PI * 35.0f / 180.0f); + m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle); m_targets.SetDst(x, y, z, m_caster->GetOrientation()); break; } |