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author | ccrs <ccrs@users.noreply.github.com> | 2018-04-20 12:46:24 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-09-26 01:43:24 +0200 |
commit | d376058dcc1de9019dc49b1bf817c9259e23cd6d (patch) | |
tree | fbf0732f287dd1760e130c3ad3a5c584993cc0d7 | |
parent | 068b340b6988c3edd8db2b9d62a99baebe1b031e (diff) |
Core/Movement: crashfix
New movement -> Mutate -> Finish current for that slot that happens to be the same type, Follow -> Finish method on the removed movement -> UpdateSpeed call -> search for top -> crash
Closes #21861
(cherry picked from commit bcab5bc4e7ac3866e86a54a1aa17e1174672ce75)
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 23cc2d97d7b..890d4d91bbe 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -161,9 +161,13 @@ void MotionMaster::MovementExpired(bool reset /*= true*/) MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const { if (empty()) - return IDLE_MOTION_TYPE; + return MAX_MOTION_TYPE; + + MovementGenerator* movement = top(); + if (!movement) + return MAX_MOTION_TYPE; - return top()->GetMovementGeneratorType(); + return movement->GetMovementGeneratorType(); } MovementGeneratorType MotionMaster::GetMotionSlotType(MovementSlot slot) const |