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authorGildor <gildor55@gmail.com>2021-12-16 19:24:57 +0100
committerGitHub <noreply@github.com>2021-12-16 19:24:57 +0100
commitd3b6d9a38cdb90ddaf7d5481f9603388eb7e7e24 (patch)
tree9fb212c616b0f36ca0f598eb43376852a93c98e0
parent7ae525d5e5f068ab09166f6f4a2045a72726cb8e (diff)
Core/Battlegrounds: Avoid teleport players when relogin inside Strand of the Ancients (#27414)
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 3c52c39dba1..4484824002b 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -489,7 +489,8 @@ void BattlegroundSA::AddPlayer(Player* player)
SendTransportInit(player);
- TeleportToEntrancePosition(player);
+ if (!isInBattleground)
+ TeleportToEntrancePosition(player);
}
void BattlegroundSA::RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*/) { }