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author | Shauren <shauren.trinity@gmail.com> | 2019-10-24 19:46:18 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2019-10-24 19:46:18 +0200 |
commit | d3bf53772b47924f43553e169ba3c121307c55c8 (patch) | |
tree | 8a624a9a4abe940ea5fdae9683405c1edda18594 | |
parent | 0c3e69d5f57cccead08b4ebe3767050f9e1687f5 (diff) |
Core/PacketIO: Fixed writing dynamic updatefield mask when size is exactly 32
-rw-r--r-- | src/server/game/Entities/Object/Updates/UpdateField.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Updates/UpdateField.cpp b/src/server/game/Entities/Object/Updates/UpdateField.cpp index 3ebd711e4fa..a8855522f4d 100644 --- a/src/server/game/Entities/Object/Updates/UpdateField.cpp +++ b/src/server/game/Entities/Object/Updates/UpdateField.cpp @@ -30,6 +30,11 @@ void UF::WriteDynamicFieldUpdateMask(std::size_t size, std::vector<uint32> const for (std::size_t block = 0; block < size / 32; ++block) data << uint32(updateMask[block]); } + else if (size == 32) + { + data.WriteBits(updateMask.back(), 32); + return; + } if (size % 32) data.WriteBits(updateMask.back(), size % 32); |