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authormegamage <none@none>2009-04-24 11:51:44 -0500
committermegamage <none@none>2009-04-24 11:51:44 -0500
commitd407325b77de282ce591dc0d07d08384bc5ccad9 (patch)
tree61af8d5475dff93aa5376b40a24fed31d0d80d49
parentd0939b46b31ada48479308cfd29281212bb5074e (diff)
[7709] Cleanups in AI()->AttackedBy use. Author: VladimirMangos
* Remove redundent AI()->AttackedBy call at melee cast in state update (called in cast) * Move attacks state update call after first attack instead after all extra attack state updates. --HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 97bd836f5de..72fdd6c3fd2 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2283,11 +2283,6 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
--m_extraAttacks;
}
}
-
- // if damage pVictim call AI reaction
- //if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
- // ((Creature*)pVictim)->AI()->AttackedBy(this);
-
return;
}
@@ -2308,6 +2303,10 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
+ // if damage pVictim call AI reaction
+ //if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
+ // ((Creature*)pVictim)->AI()->AttackedBy(this);
+
// extra attack only at any non extra attack (normal case)
if(!extra && extraAttacks)
{
@@ -2318,10 +2317,6 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
--m_extraAttacks;
}
}
-
- // if damage pVictim call AI reaction
- //if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
- // ((Creature*)pVictim)->AI()->AttackedBy(this);
}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const