diff options
author | Krudor <erikstrandberg93@hotmail.com> | 2017-03-25 17:54:19 +0100 |
---|---|---|
committer | Aokromes <Aokromes@users.noreply.github.com> | 2017-03-25 17:54:19 +0100 |
commit | d45f535d30657140f8c0548b88438e07fb292102 (patch) | |
tree | 2dd0b39b5277c8e1a402f4c4f2db55c438d3f9c3 | |
parent | df56f33a79b1ea749a859c701ee1a1454d3c4222 (diff) |
Update boss state load logic
Reset boss state to NOT_STARTED if state loads as FAIL
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 3bb88c0e850..c554bac3aee 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -398,7 +398,7 @@ void InstanceScript::ReadSaveDataBossStates(std::istringstream& data) { uint32 buff; data >> buff; - if (buff == IN_PROGRESS || buff == SPECIAL) + if (buff == IN_PROGRESS || buff == FAIL || buff == SPECIAL) buff = NOT_STARTED; if (buff < TO_BE_DECIDED) |