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authorForesterDev <forester.manv@gmail.com>2017-01-13 17:27:53 +0400
committerShauren <shauren.trinity@gmail.com>2017-01-13 14:27:53 +0100
commitd4f8d41d08a48f88078a8bb2ad8df9ec5c3844ef (patch)
tree7b9ea7a0c6ec3f5c56caf9e3eeb30de57c1eba0b
parent4572986f25411a28a0bd96ceb2d13f483bf664cd (diff)
Core/Objects: Fixed trap visibility for enemies. (#18815)
Closes #18251
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index afe1b8b8044..cc95820d97d 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1715,7 +1715,7 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) co
if (!HasInArc(float(M_PI), obj))
return false;
- GameObject const* go = ToGameObject();
+ GameObject const* go = obj->ToGameObject();
for (uint32 i = 0; i < TOTAL_STEALTH_TYPES; ++i)
{
if (!(obj->m_stealth.GetFlags() & (1 << i)))