diff options
author | ForesterDev <forester.manv@gmail.com> | 2017-01-13 17:27:53 +0400 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-01-13 14:27:53 +0100 |
commit | d4f8d41d08a48f88078a8bb2ad8df9ec5c3844ef (patch) | |
tree | 7b9ea7a0c6ec3f5c56caf9e3eeb30de57c1eba0b | |
parent | 4572986f25411a28a0bd96ceb2d13f483bf664cd (diff) |
Core/Objects: Fixed trap visibility for enemies. (#18815)
Closes #18251
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index afe1b8b8044..cc95820d97d 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1715,7 +1715,7 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) co if (!HasInArc(float(M_PI), obj)) return false; - GameObject const* go = ToGameObject(); + GameObject const* go = obj->ToGameObject(); for (uint32 i = 0; i < TOTAL_STEALTH_TYPES; ++i) { if (!(obj->m_stealth.GetFlags() & (1 << i))) |