diff options
| author | maximius <none@none> | 2009-11-17 23:02:37 -0800 |
|---|---|---|
| committer | maximius <none@none> | 2009-11-17 23:02:37 -0800 |
| commit | d5a13769d18b32da5fc57f0185778b7b570a307f (patch) | |
| tree | a3362a278dbd8dc05cf0240c7fac8c478cc55ba6 | |
| parent | ed38413906e307e93ba27aeb98f7b939ce610da4 (diff) | |
*Some cleanup.
--HG--
branch : trunk
| -rw-r--r-- | src/game/Unit.cpp | 144 |
1 files changed, 69 insertions, 75 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index bd5e96c9adc..f50135bb4c8 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -576,7 +576,7 @@ void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 famil void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except) { - for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); =) { if (!except || iter->second->GetId() != except) { @@ -616,7 +616,7 @@ void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) { if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) { - if(absorb) + if (absorb) absorb += damage; damage = 0; return; @@ -627,9 +627,9 @@ void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) if(pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) { const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); - if(area && area->IsSanctuary()) //sanctuary + if (area && area->IsSanctuary()) //sanctuary { - if(absorb) + if (absorb) absorb += damage; damage = 0; } @@ -1168,7 +1168,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama case SPELL_DAMAGE_CLASS_MELEE: { // Physical Damage - if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL ) + if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) { // Get blocked status blocked = isSpellBlocked(pVictim, spellInfo, attackType); @@ -1186,7 +1186,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama damage += crit_bonus; // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE - int32 critPctDamageMod=0; + int32 critPctDamageMod = 0; if(attackType == RANGED_ATTACK) critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE); else @@ -1197,8 +1197,8 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); - if (critPctDamageMod!=0) - damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f)); + if (critPctDamageMod != 0) + damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f)); // Resilience - reduce crit damage if (pVictim->GetTypeId() == TYPEID_PLAYER) @@ -1213,7 +1213,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama damageInfo->blocked+=damageInfo->blocked; if (damage < damageInfo->blocked) damageInfo->blocked = damage; - damage-=damageInfo->blocked; + damage -= damageInfo->blocked; } } break; @@ -1234,7 +1234,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama break; } - if( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL ) + if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType); // Calculate absorb resist @@ -1302,9 +1302,9 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da damageInfo->procEx = PROC_EX_NONE; damageInfo->hitOutCome = MELEE_HIT_EVADE; - if(!pVictim) + if (!pVictim) return; - if(!this->isAlive() || !pVictim->isAlive()) + if (!isAlive() || !pVictim->isAlive()) return; // Select HitInfo/procAttacker/procVictim flag based on attack type @@ -1335,12 +1335,12 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da damageInfo->HitInfo |= HITINFO_NORMALSWING; damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE; - damageInfo->procEx |=PROC_EX_IMMUNE; + damageInfo->procEx |= PROC_EX_IMMUNE; damageInfo->damage = 0; damageInfo->cleanDamage = 0; return; } - damage += CalculateDamage (damageInfo->attackType, false, true); + damage += CalculateDamage(damageInfo->attackType, false, true); // Add melee damage bonus MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType); // Calculate armor reduction @@ -1356,7 +1356,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS; } - switch(damageInfo->hitOutCome) + switch (damageInfo->hitOutCome) { case MELEE_HIT_EVADE: { @@ -1373,8 +1373,8 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da damageInfo->HitInfo |= HITINFO_MISS; damageInfo->TargetState = VICTIMSTATE_NORMAL; - damageInfo->procEx|=PROC_EX_MISS; - damageInfo->damage = 0; + damageInfo->procEx |= PROC_EX_MISS; + damageInfo->damage = 0; damageInfo->cleanDamage = 0; break; } @@ -1387,12 +1387,12 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da damageInfo->HitInfo |= HITINFO_CRITICALHIT; damageInfo->TargetState = VICTIMSTATE_NORMAL; - damageInfo->procEx|=PROC_EX_CRITICAL_HIT; + damageInfo->procEx |= PROC_EX_CRITICAL_HIT; // Crit bonus calc damageInfo->damage += damageInfo->damage; - int32 mod=0; + int32 mod = 0; // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE - if(damageInfo->attackType == RANGED_ATTACK) + if (damageInfo->attackType == RANGED_ATTACK) mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE); else { @@ -1404,7 +1404,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); - if (mod!=0) + if (mod != 0) damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f)); // Resilience - reduce crit damage @@ -1418,22 +1418,22 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da } case MELEE_HIT_PARRY: damageInfo->TargetState = VICTIMSTATE_PARRY; - damageInfo->procEx|=PROC_EX_PARRY; + damageInfo->procEx |= PROC_EX_PARRY; damageInfo->cleanDamage += damageInfo->damage; damageInfo->damage = 0; break; case MELEE_HIT_DODGE: damageInfo->TargetState = VICTIMSTATE_DODGE; - damageInfo->procEx|=PROC_EX_DODGE; + damageInfo->procEx |= PROC_EX_DODGE; damageInfo->cleanDamage += damageInfo->damage; damageInfo->damage = 0; break; case MELEE_HIT_BLOCK: { damageInfo->TargetState = VICTIMSTATE_NORMAL; - damageInfo->HitInfo |= HITINFO_BLOCK; - damageInfo->procEx|=PROC_EX_BLOCK; + damageInfo->HitInfo |= HITINFO_BLOCK; + damageInfo->procEx |= PROC_EX_BLOCK; damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue(); //double blocked amount if block is critical if (isBlockCritical()) @@ -1444,7 +1444,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da damageInfo->blocked_amount = damageInfo->damage; } else - damageInfo->procEx |= PROC_EX_NORMAL_HIT; + damageInfo->procEx |= PROC_EX_NORMAL_HIT; damageInfo->damage -= damageInfo->blocked_amount; damageInfo->cleanDamage += damageInfo->blocked_amount; break; @@ -1453,25 +1453,24 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da { damageInfo->HitInfo |= HITINFO_GLANCING; damageInfo->TargetState = VICTIMSTATE_NORMAL; - damageInfo->procEx|=PROC_EX_NORMAL_HIT; + damageInfo->procEx |= PROC_EX_NORMAL_HIT; int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel()); if (leveldif > 3) leveldif = 3; float reducePercent = 1 - leveldif * 0.1f; - damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage); - damageInfo->damage = uint32(reducePercent * damageInfo->damage); + damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage); + damageInfo->damage = uint32(reducePercent * damageInfo->damage); break; } case MELEE_HIT_CRUSHING: { damageInfo->HitInfo |= HITINFO_CRUSHING; damageInfo->TargetState = VICTIMSTATE_NORMAL; - damageInfo->procEx|=PROC_EX_NORMAL_HIT; + damageInfo->procEx |= PROC_EX_NORMAL_HIT; // 150% normal damage damageInfo->damage += (damageInfo->damage / 2); break; } default: - break; } @@ -1481,15 +1480,14 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; // Calculate absorb & resists CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist); - damageInfo->damage-=damageInfo->absorb + damageInfo->resist; + damageInfo->damage -= damageInfo->absorb + damageInfo->resist; if (damageInfo->absorb) { - damageInfo->HitInfo|=HITINFO_ABSORB; - damageInfo->procEx|=PROC_EX_ABSORB; + damageInfo->HitInfo |= HITINFO_ABSORB; + damageInfo->procEx |= PROC_EX_ABSORB; } if (damageInfo->resist) - damageInfo->HitInfo|=HITINFO_RESIST; - + damageInfo->HitInfo |= HITINFO_RESIST; } else // Impossible get negative result but.... damageInfo->damage = 0; @@ -1497,7 +1495,8 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) { - if (damageInfo==0) return; + if (!damageInfo) + return; Unit *pVictim = damageInfo->target; if(!pVictim) @@ -1508,17 +1507,17 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) //You don't lose health from damage taken from another player while in a sanctuary //You still see it in the combat log though - if(pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) + if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) { const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); - if(area && area->IsSanctuary()) // sanctuary + if (area && area->IsSanctuary()) // sanctuary return; } // Hmmmm dont like this emotes client must by self do all animations if (damageInfo->HitInfo&HITINFO_CRITICALHIT) pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL); - if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS) + if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS) pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); if(damageInfo->TargetState == VICTIMSTATE_PARRY) @@ -2247,7 +2246,7 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex CalcDamageInfo damageInfo; CalculateMeleeDamage(pVictim, 0, &damageInfo, attType); // Send log damage message to client - DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb); + DealDamageMods(pVictim, damageInfo.damage, &damageInfo.absorb); SendAttackStateUpdate(&damageInfo); ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType); @@ -2453,7 +2452,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack return MELEE_HIT_NORMAL; } -uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct) +uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct) { float min_damage, max_damage; @@ -2915,7 +2914,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool if (reflectchance > 0 && roll_chance_i(reflectchance)) { // Start triggers for remove charges if need (trigger only for victim, and mark as active spell) - ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT , 1, BASE_ATTACK, spell); + ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT, 1, BASE_ATTACK, spell); return SPELL_MISS_REFLECT; } } @@ -4598,11 +4597,11 @@ void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVic { // Not much to do if no flags are set. if (procAttacker) - ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura); + ProcDamageAndSpellFor(false, pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura); // Now go on with a victim's events'n'auras // Not much to do if no flags are set or there is no victim if(pVictim && pVictim->isAlive() && procVictim) - pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount, procAura); + pVictim->ProcDamageAndSpellFor(true, this, procVictim, procExtra, attType, procSpell, amount, procAura); } void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) @@ -4766,7 +4765,7 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case 33735: { target = SelectNearbyTarget(); - if(!target || target == pVictim) + if (!target || target == pVictim) return false; basepoints0 = damage; triggered_spell_id = 22482; @@ -4778,30 +4777,30 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger } // processed charge only counting case - if(!triggered_spell_id) + if (!triggered_spell_id) return true; SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); - if(!triggerEntry) + if (!triggerEntry) { sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id); return false; } // default case - if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) + if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) return false; - if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + if (cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; - if(basepoints0) + if (basepoints0) CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); else CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - if( cooldown && GetTypeId() == TYPEID_PLAYER ) + if (cooldown && GetTypeId() == TYPEID_PLAYER) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); return true; @@ -9156,21 +9155,15 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 // ..done // Pet damage - if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() ) + if (GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet()) DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank); AuraEffectList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) - { - if( ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && - (*i)->GetSpellProto()->EquippedItemClass == -1 && - // -1 == any item class (not wand then) - (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) - // 0 == any inventory type (not wand then) - { + if(((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && + (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand) + (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand) DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; - } - } uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); // Add flat bonus from spell damage versus @@ -9182,7 +9175,8 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 // done scripted mod (take it from owner) Unit *owner = GetOwner(); - if (!owner) owner = this; + if (!owner) + owner = this; AuraEffectList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { @@ -9246,7 +9240,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 case 5148: // Idol of the Shooting Star case 6008: // Increased Lightning Damage / Totem of Hex { - DoneTotal+=(*i)->GetAmount(); + DoneTotal += (*i)->GetAmount(); break; } // Tundra Stalker @@ -9441,14 +9435,14 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 { coeff = bonus->dot_damage; if (bonus->ap_dot_bonus > 0) - DoneTotal+=bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue( + DoneTotal += bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue( (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK); } else { coeff = bonus->direct_damage; if (bonus->ap_bonus > 0) - DoneTotal+=bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue( + DoneTotal += bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue( (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); } } @@ -9523,7 +9517,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod; // apply spellmod to Done damage (flat and pct) - if(Player* modOwner = GetSpellModOwner()) + if (Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage); tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod; @@ -10280,12 +10274,12 @@ bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const return false; } -void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto) +void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType attType, SpellEntry const *spellProto) { - if(!pVictim) + if (!pVictim) return; - if(*pdamage == 0) + if (*pdamage == 0) return; uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); @@ -10326,12 +10320,12 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT APbonus += (*i)->GetAmount(); } - if (APbonus!=0) // Can be negative + if (APbonus != 0) // Can be negative { bool normalized = false; if(spellProto) { - for (uint8 i = 0; i<MAX_SPELL_EFFECTS; i++) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG) { @@ -10465,7 +10459,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod; // bonus result can be negative - *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0; + *pdamage = uint32(std::max(tmpDamage, 0.0f)); } void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply) @@ -12711,7 +12705,7 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC return procEx; } -void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage , SpellEntry const * procAura) +void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellEntry const * procAura) { // Player is loaded now - do not allow passive spell casts to proc if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetSession()->PlayerLoading()) @@ -13813,7 +13807,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) // if talent known but not triggered (check priest class for speedup check) bool SpiritOfRedemption = false; - if(pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST) + if(pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->getClass() == CLASS_PRIEST) { AuraEffectList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) |
