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author | Shauren <shauren.trinity@gmail.com> | 2019-02-20 18:35:35 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-02-20 18:35:35 +0100 |
commit | d63d15c505708d175c52d87afc76cbe4ac59497b (patch) | |
tree | 8f91c6f4c9b016f89e3d73f56968af8af4fc72b2 | |
parent | 82a73c577c5290fef51dc4f9b5f7d66bffc41553 (diff) |
Core/Spells: Fixed spells using MovePositionToFirstCollision for selecting target position getting Z coord offset by caster or target collision height (depending on spell target type)
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 6e7d2cda1cd..bbd89e7c910 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -3237,6 +3237,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float destx, desty, destz + halfHeight, destx, desty, destz, -0.5f); + destz -= halfHeight; + // collision occured if (col) { @@ -3252,6 +3254,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float destx, desty, destz + halfHeight, destx, desty, destz, -0.5f); + destz -= halfHeight; + // Collided with a gameobject if (col) { |