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| author | Shauren <shauren.trinity@gmail.com> | 2013-02-08 14:15:24 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2013-02-08 14:15:24 +0100 |
| commit | d6c0afa71c43b7534f71e127c07d213933bbaf00 (patch) | |
| tree | 7a75b28ed61016208af0606aaf63a282919c3d9a | |
| parent | b6e56e42eaebbe509cb0574829afafdf31ba9d2c (diff) | |
Core/AI: Fixed merge error
| -rw-r--r-- | src/server/game/AI/CreatureAISelector.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp index 920c1c25533..a09feb6e00f 100644 --- a/src/server/game/AI/CreatureAISelector.cpp +++ b/src/server/game/AI/CreatureAISelector.cpp @@ -132,16 +132,12 @@ namespace FactorySelector const GameObjectAICreator* ai_factory = NULL; GameObjectAIRegistry& ai_registry(*GameObjectAIRepository::instance()); + // scriptname in db if (GameObjectAI* scriptedAI = sScriptMgr->GetGameObjectAI(go)) return scriptedAI; ai_factory = ai_registry.GetRegistryItem(go->GetAIName()); - // scriptname in db - if (!ai_factory) - if (GameObjectAI* scriptedAI = sScriptMgr->GetGameObjectAI(go)) - return scriptedAI; - //future goAI types go here std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key(); |
