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author | jackpoz <giacomopoz@gmail.com> | 2015-06-14 16:34:49 +0200 |
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committer | DDuarte <dnpd.dd@gmail.com> | 2015-06-26 03:25:51 +0100 |
commit | d7258abb0e4d9ce89ca06ed0fc34d310a81a3cde (patch) | |
tree | 48fe7ac12815b4983526d9efb7d793eb69a8f90b | |
parent | c6d3b0f2505e2bfaed1bd2af81d22640d99cea6e (diff) |
Merge pull request #14250 from xjose93/SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
Core/Unit: Fix snare/daze immunities versus SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
Fix SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED modifying speeds of bosses that are immune to changes of speeds.
(cherry picked from commit 81cec13a586c1d7e84d0936b4a385934f5f91ef1)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a2e08158a68..e6d69115a13 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10403,6 +10403,13 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) /// @todo possible affect only on MOVE_RUN if (int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED)) { + if (Creature* creature = ToCreature()) + { + uint32 immuneMask = creature->GetCreatureTemplate()->MechanicImmuneMask; + if (immuneMask & (1 << MECHANIC_SNARE) || immuneMask & (1 << MECHANIC_DAZE)) + break; + } + // Use speed from aura float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]); if (speed > max_speed) |