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authorShauren <shauren.trinity@gmail.com>2015-05-28 00:47:41 +0200
committerShauren <shauren.trinity@gmail.com>2015-05-28 00:47:41 +0200
commitd7c53c30fb45f6da015e126aeb8a4a1901f72e58 (patch)
tree129c5d3d86adba8c5700d58a7b59e4101345edf1
parent24db69b3421b9f0eca0d4c12cbf20ccfbd010f46 (diff)
Core/Stats: Removed bonus max mana from intellect
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
-rw-r--r--src/server/game/Entities/Player/Player.h1
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp16
3 files changed, 1 insertions, 19 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 867a6caaaa1..5ec3795c6b4 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1121,10 +1121,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac
UpdateMaxHealth(); // Update max Health (for add bonus from stamina)
SetFullHealth();
if (getPowerType() == POWER_MANA)
- {
- UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
- }
if (getPowerType() == POWER_RUNIC_POWER)
{
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index f17b304409e..5dd26f4bce0 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2057,7 +2057,6 @@ class Player : public Unit, public GridObject<Player>
uint32 GetSpellByProto(ItemTemplate* proto);
float GetHealthBonusFromStamina();
- float GetManaBonusFromIntellect();
bool UpdateStats(Stats stat) override;
bool UpdateAllStats() override;
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index e9af35ff952..640b224896f 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -117,7 +117,6 @@ bool Player::UpdateStats(Stats stat)
UpdateMaxHealth();
break;
case STAT_INTELLECT:
- UpdateMaxPower(POWER_MANA);
UpdateAllSpellCritChances();
UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
break;
@@ -266,17 +265,6 @@ float Player::GetHealthBonusFromStamina()
return stamina * ratio;
}
-float Player::GetManaBonusFromIntellect()
-{
- // Taken from PaperDollFrame.lua - 4.3.4.15595
- float intellect = GetStat(STAT_INTELLECT);
-
- float baseInt = std::min(20.0f, intellect);
- float moreInt = intellect - baseInt;
-
- return baseInt + (moreInt * 15.0f);
-}
-
void Player::UpdateMaxHealth()
{
UnitMods unitMod = UNIT_MOD_HEALTH;
@@ -293,11 +281,9 @@ void Player::UpdateMaxPower(Powers power)
{
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
- float bonusPower = (power == POWER_MANA && GetCreatePowers(power) > 0) ? GetManaBonusFromIntellect() : 0;
-
float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power);
value *= GetModifierValue(unitMod, BASE_PCT);
- value += GetModifierValue(unitMod, TOTAL_VALUE) + bonusPower;
+ value += GetModifierValue(unitMod, TOTAL_VALUE);
value *= GetModifierValue(unitMod, TOTAL_PCT);
SetMaxPower(power, uint32(value));