diff options
author | Chaz Brown <iamparadox@netscape.net> | 2009-08-07 02:47:25 -0400 |
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committer | Chaz Brown <iamparadox@netscape.net> | 2009-08-07 02:47:25 -0400 |
commit | d7f7862d96c8086e3ea432e90530a329841317dc (patch) | |
tree | 00d576e4a0cdfc7f18a5ad1a37c76fde08ce6eeb | |
parent | 0aef1a9a486f4262540d10c331a5cb0115d3e11e (diff) |
Fix knockback effect cause the creature's position client-server sync problem - By smellbee
Details and comments on this patch found here: http://www.trinitycore.org/forum/project.php?issueid=4689
--HG--
branch : trunk
-rw-r--r-- | src/game/DestinationHolderImp.h | 11 | ||||
-rw-r--r-- | src/game/TargetedMovementGenerator.cpp | 4 |
2 files changed, 10 insertions, 5 deletions
diff --git a/src/game/DestinationHolderImp.h b/src/game/DestinationHolderImp.h index c84ce19a96d..3d3adc94340 100644 --- a/src/game/DestinationHolderImp.h +++ b/src/game/DestinationHolderImp.h @@ -119,10 +119,10 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff, if(!traveller.GetTraveller().hasUnitState(UNIT_STAT_MOVING | UNIT_STAT_IN_FLIGHT)) return true; - if(traveller.GetTraveller().hasUnitState(UNIT_STAT_IN_FLIGHT)) + if(traveller.GetTraveller().hasUnitState(UNIT_STAT_IN_FLIGHT) || traveller.GetTraveller().IsFlying()) GetLocationNow(traveller.GetTraveller().GetBaseMap() ,x, y, z, true); // Should reposition Object with right Coord, so I can bypass some Grid Relocation else - GetLocationNow(traveller.GetTraveller().GetBaseMap(), x, y, z, false); + GetLocationNow(traveller.GetTraveller().GetMap(), x, y, z, false); if( x == -431602080 ) return false; @@ -175,13 +175,16 @@ DestinationHolder<TRAVELLER>::GetLocationNow(const Map * map, float &x, float &y z = z2; else { - //That part is good for mob Walking on the floor. But the floor is not always what we thought. + /*//That part is good for mob Walking on the floor. But the floor is not always what we thought. z = map->GetHeight(x,y,i_fromZ,false); // Disable cave check const float groundDist = sqrt(distanceX*distanceX + distanceY*distanceY); const float zDist = fabs(i_fromZ - z) + 0.000001f; const float slope = groundDist / zDist; if(slope < 1.0f) // This prevents the ground returned by GetHeight to be used when in cave - z = z2; // a climb or jump of more than 45 is denied + z = z2; // a climb or jump of more than 45 is denied*/ + float ground = map->GetHeight(x,y,MAX_HEIGHT,true); + float floor = map->GetHeight(x,y,z2,true); + z = (fabs(ground - z2) <= fabs(floor - z2)) ? ground:floor; } } } diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index c1c601921b3..da7b5cc41fe 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -205,7 +205,9 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) return true; } - if (i_destinationHolder.UpdateTraveller(traveller, time_diff)) + bool update_traveller = (owner.GetTypeId() == TYPEID_UNIT && !((Creature*)&owner)->isPet())? i_destinationHolder.UpdateTraveller(traveller, time_diff, true) : i_destinationHolder.UpdateTraveller(traveller, time_diff, false); + //if (i_destinationHolder.UpdateTraveller(traveller, time_diff)) + if(update_traveller) { // put targeted movement generators on a higher priority //if (owner.GetObjectSize()) |