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authormaximius <none@none>2009-10-06 18:43:21 -0700
committermaximius <none@none>2009-10-06 18:43:21 -0700
commitd80d210d826e411a6e480ed9da9c1f0ea3345825 (patch)
tree858aa84995994cc97432569c33923d0892bb6d4b
parent040cc4630df29a1e6197152fe609708bd7e22ff6 (diff)
*Merge [8526] Added upper limit for cell search radius, affect max visibility and AOE spell range. Set to 333 yards. Author: Ambal
--HG-- branch : trunk
-rw-r--r--src/game/CellImpl.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/CellImpl.h b/src/game/CellImpl.h
index d86091ee40a..ff2b0343c69 100644
--- a/src/game/CellImpl.h
+++ b/src/game/CellImpl.h
@@ -233,6 +233,9 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
m.Visit(l, visitor);
return;
}
+ //lets limit the upper value for search radius
+ if(radius > 333.0f)
+ radius = 333.0f;
//lets calculate object coord offsets from cell borders.
CellArea area = Cell::CalculateCellArea(obj, radius);