diff options
author | joschiwald <joschiwald.trinity@gmail.com> | 2017-11-11 21:54:08 +0100 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-11-11 21:54:08 +0100 |
commit | d947ba42927d75ccd7293bba65feee2ac6bbf46c (patch) | |
tree | 560164962789dd0a2628e75c91e41b6cbe510f15 | |
parent | eac1648181d950188f0aaab25802b2bc3c7d3cbb (diff) |
Fixed build
-rw-r--r-- | src/server/game/Entities/Transport/Transport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 1a12eba6c31..e2698d21ebd 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -215,7 +215,7 @@ void Transport::Update(uint32 diff) UpdatePosition(pos.x, pos.y, pos.z, std::atan2(dir.y, dir.x) + float(M_PI)); } else if (justStopped) - UpdatePosition(_currentFrame->Node->LocX, _currentFrame->Node->LocY, _currentFrame->Node->LocZ, _currentFrame->InitialOrientation); + UpdatePosition(_currentFrame->Node->Loc.X, _currentFrame->Node->Loc.Y, _currentFrame->Node->Loc.Z, _currentFrame->InitialOrientation); else { /* There are four possible scenarios that trigger loading/unloading passengers: |