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authorShauren <shauren.trinity@gmail.com>2024-10-29 11:48:25 +0100
committerShauren <shauren.trinity@gmail.com>2024-10-29 11:52:20 +0100
commitd95cf746a033568be7d4f6bc9ead6f001af4345c (patch)
tree3c2ee326dc477610dbe13b6454017f7728ca4417
parent90db558697fb1253d9195e4d4743be80ca1968b7 (diff)
Core/PacketIO: Skip sending empty SMSG_UPDATE_OBJECT for transports on map changes
(cherry picked from commit f6c37f6791f1a28f5a077f251ec60a541cf0284f)
-rw-r--r--src/server/game/Maps/Map.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 765852581fd..d9dba83832f 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2983,6 +2983,9 @@ void Map::SendInitTransports(Player* player)
if (*i != player->GetTransport())
(*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
+ if (!transData.HasData())
+ return;
+
WorldPacket packet;
transData.BuildPacket(&packet);
player->SendDirectMessage(&packet);
@@ -2996,6 +2999,9 @@ void Map::SendRemoveTransports(Player* player)
if (*i != player->GetTransport())
(*i)->BuildOutOfRangeUpdateBlock(&transData);
+ if (!transData.HasData())
+ return;
+
WorldPacket packet;
transData.BuildPacket(&packet);
player->SendDirectMessage(&packet);