diff options
author | jackpoz <giacomopoz@gmail.com> | 2019-07-31 21:09:35 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2019-07-31 21:09:35 +0200 |
commit | d9ae19d974a8026b0fd4eb8b1d11fa59c758f5d1 (patch) | |
tree | 7d215593ff7cf88f6f5dddfb43f162e93d0faabb | |
parent | 713dd276a77de1717d123e8a273cc644ef329c40 (diff) |
Core/GameEvent: Fix OnGameEvent() hook not being called on Creature/GameObject spawned by the event itself
Hook broken since it was added in 1b2c413933f19aec82371a5b55cba9c3b3ded43a
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index cefe3516a9e..3025a79896c 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1166,9 +1166,6 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id) TC_LOG_INFO("gameevent", "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str()); - //! Run SAI scripts with SMART_EVENT_GAME_EVENT_END - RunSmartAIScripts(event_id, true); - // spawn positive event tagget objects GameEventSpawn(event_id); // un-spawn negative event tagged objects @@ -1185,6 +1182,10 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id) UpdateEventNPCVendor(event_id, true); // update bg holiday UpdateBattlegroundSettings(); + + //! Run SAI scripts with SMART_EVENT_GAME_EVENT_START + RunSmartAIScripts(event_id, true); + // If event's worldstate is 0, it means the event hasn't been started yet. In that case, reset seasonal quests. // When event ends (if it expires or if it's stopped via commands) worldstate will be set to 0 again, ready for another seasonal quest reset. if (sWorld->getWorldState(event_id) == 0) |