diff options
author | QAston <qaston@gmail.com> | 2011-07-31 11:13:15 +0200 |
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committer | QAston <qaston@gmail.com> | 2011-07-31 11:13:41 +0200 |
commit | db28ae55c9455848ecda593bec525291cb955e04 (patch) | |
tree | 075eb57bd9d1b6ae5c4021a4a36f358ddb1306ab | |
parent | 6cfb87639cbceee3a182a0431d8b789193228802 (diff) |
Core/Spells: Add missing braces to possession spell check - fixes problems with being unable to cast target's spells while possesing.
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 57b2c6d4d8e..0627caee97e 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13877,7 +13877,7 @@ void CharmInfo::InitPossessCreateSpells() { uint32 spellId = m_unit->ToCreature()->m_spells[i]; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); - if (spellInfo && !spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD) + if (spellInfo && !(spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD)) { if (spellInfo->IsPassive()) m_unit->CastSpell(m_unit, spellInfo, true); |