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authorTreeston <treeston.mmoc@gmail.com>2017-09-09 21:32:21 +0200
committerTreeston <treeston.mmoc@gmail.com>2017-09-09 21:32:34 +0200
commitdbabcfbe245738bebd7400ae8b4dd9f6410e9b9c (patch)
treec8749da9feae5b71e75de2caf9c49fe075ce79ef
parent11b6a7e8e4f520446479bed92f56651d4d500433 (diff)
Core/Player: Update map zone stats BEFORE invoking scripts. Fixes a crash with zone change scripts that invoke another zone change. Closes #20289.
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 393a363c147..c54ae5fc00f 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -6995,6 +6995,8 @@ void Player::UpdateArea(uint32 newArea)
void Player::UpdateZone(uint32 newZone, uint32 newArea)
{
+ GetMap()->UpdatePlayerZoneStats(m_zoneUpdateId, newZone);
+
if (m_zoneUpdateId != newZone)
{
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
@@ -7006,8 +7008,6 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_ZONEID, newZone);
}
- GetMap()->UpdatePlayerZoneStats(m_zoneUpdateId, newZone);
-
// group update
if (GetGroup())
SetGroupUpdateFlag(GROUP_UPDATE_FULL);