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authormegamage <none@none>2009-03-18 15:29:25 -0600
committermegamage <none@none>2009-03-18 15:29:25 -0600
commitdbd69bda613faed2cc30ba95de5c07235ae73653 (patch)
tree77e8db135875fe3c0a5512550a2e4c0c8f73d9ae
parentf11d41b9ceb0fabe8055b2e798a31aac019ba3c7 (diff)
*Fix chain heal. Heal target even when it has full health.
--HG-- branch : trunk
-rw-r--r--src/game/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index a0b6b79a15b..dd63041e63c 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1361,8 +1361,8 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
{
SearchAreaTarget(tempUnitMap, max_range, PUSH_TARGET_CENTER, SPELL_TARGETS_ALLY);
tempUnitMap.sort(ChainHealingOrder(m_caster));
- if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size())
- cur = tempUnitMap.front();
+ //if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size())
+ // cur = tempUnitMap.front();
}
else
SearchAreaTarget(tempUnitMap, max_range, PUSH_TARGET_CENTER, TargetType);