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author | jackpoz <giacomopoz@gmail.com> | 2021-01-30 20:48:18 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2021-01-30 20:48:18 +0100 |
commit | dc21ac342ec3293ecf37b6a87244c46a39ff687f (patch) | |
tree | 6084268ebe3e68c583e57546545e7cbe6d70a3b2 | |
parent | d5fc86af8b22fed5b054e51349eb3ab47b06b784 (diff) |
Scripts/EoE: Attempt to fix players getting stuck after dying
Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing.
Close #24458
-rw-r--r-- | src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp index 8bad25c347a..9fca1baef71 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp @@ -55,6 +55,12 @@ public: player->CastSpell(player, SPELL_SUMMOM_RED_DRAGON_BUDDY, true); } + void OnPlayerLeave(Player* player) override + { + if (!player->IsAlive()) + player->SetControlled(false, UNIT_STATE_ROOT); + } + bool SetBossState(uint32 type, EncounterState state) override { if (!InstanceScript::SetBossState(type, state)) |