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authorariel- <ariel-@users.noreply.github.com>2016-10-21 12:56:05 -0300
committerjoschiwald <joschiwald.trinity@gmail.com>2017-10-15 16:16:06 +0200
commitdc6eef8027a0985e5f95590bd0b10a888d90581a (patch)
tree327201e21f79522bb61c967980c3d93b415d4423
parent66e756b52a0f03a34040d79ea889f4ea47f06256 (diff)
Core/Unit: prematurely abort GetFactionTemplateEntry instead of returning a null pointer
Factions should never be invalid for players/spawned creatures anyways Ref #18113 (cherry picked from commit 5f580c9d3d3d34be13e24000c1aeb5640dc4cc27)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index e3d05356342..40babf7c123 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5230,6 +5230,8 @@ FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const
TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction());
else
TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction());
+
+ ABORT();
}
return entry;
}