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authorclick <none@none>2010-10-22 21:51:19 +0200
committerclick <none@none>2010-10-22 21:51:19 +0200
commitdc9708d09f50dccade7301019b1a00be3adbc10c (patch)
tree0aacaff6809cce6e34c443ad6ba591cfe56e4795
parent67d5708bf031356050198628004a4f75729e32cc (diff)
Core/Guild: And fix a typo... *sigh*
--HG-- branch : trunk
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 35cdbdb167c..aee36dce029 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -467,7 +467,7 @@ void InstanceSaveManager::LoadResetTimes()
// update the reset time if the hour in the configs changes
uint64 newresettime = (oldresettime / DAY) * DAY + diff;
if (oldresettime != newresettime)
- CharacterDatabase.DirectEecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty);
+ CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty);
SetResetTimeFor(mapid,difficulty,newresettime);
} while (result->NextRow());