diff options
author | click <none@none> | 2010-10-22 21:51:19 +0200 |
---|---|---|
committer | click <none@none> | 2010-10-22 21:51:19 +0200 |
commit | dc9708d09f50dccade7301019b1a00be3adbc10c (patch) | |
tree | 0aacaff6809cce6e34c443ad6ba591cfe56e4795 | |
parent | 67d5708bf031356050198628004a4f75729e32cc (diff) |
Core/Guild: And fix a typo... *sigh*
--HG--
branch : trunk
-rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 35cdbdb167c..aee36dce029 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -467,7 +467,7 @@ void InstanceSaveManager::LoadResetTimes() // update the reset time if the hour in the configs changes uint64 newresettime = (oldresettime / DAY) * DAY + diff; if (oldresettime != newresettime) - CharacterDatabase.DirectEecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty); + CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty); SetResetTimeFor(mapid,difficulty,newresettime); } while (result->NextRow()); |