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authorrobinsch <robinsch@users.noreply.github.com>2016-08-14 17:26:03 +0200
committerjackpoz <giacomopoz@gmail.com>2016-08-14 17:26:03 +0200
commitdd67f4ed966875e6e68f6b0a8d56cdf190d0f352 (patch)
treed84f52049f3942bf744782896c97b0f8cac8115e
parentc515cdc636beefa83bb1a022a18f34ca053dcd53 (diff)
Core/Spell: Remove all raid auras on party leave (#17663)
Core/Spell: Remove all raid auras on party leave
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp14
-rw-r--r--src/server/game/Entities/Unit/Unit.h1
-rw-r--r--src/server/game/Groups/Group.cpp18
-rw-r--r--src/server/game/Spells/SpellInfo.cpp18
-rw-r--r--src/server/game/Spells/SpellInfo.h1
5 files changed, 51 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 68625c175b6..a3e20b7c07d 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -4289,6 +4289,20 @@ void Unit::RemoveAllAurasExceptType(AuraType type1, AuraType type2)
}
}
+void Unit::RemoveAllGroupBuffsFromCaster(ObjectGuid casterGUID)
+{
+ for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
+ {
+ Aura* aura = iter->second;
+ if (aura->GetCasterGUID() == casterGUID && aura->GetSpellInfo()->IsGroupBuff())
+ {
+ RemoveOwnedAura(iter);
+ continue;
+ }
+ ++iter;
+ }
+}
+
void Unit::DelayOwnedAuras(uint32 spellId, ObjectGuid caster, int32 delaytime)
{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 0f48f31b9c0..4589ec9a180 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1760,6 +1760,7 @@ class TC_GAME_API Unit : public WorldObject
void RemoveAllAurasRequiringDeadTarget();
void RemoveAllAurasExceptType(AuraType type);
void RemoveAllAurasExceptType(AuraType type1, AuraType type2); /// @todo: once we support variadic templates use them here
+ void RemoveAllGroupBuffsFromCaster(ObjectGuid casterGUID);
void DelayOwnedAuras(uint32 spellId, ObjectGuid caster, int32 delaytime);
void _RemoveAllAuraStatMods();
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 99c5d610e64..ccfd4845dc3 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -34,6 +34,7 @@
#include "Util.h"
#include "LFGMgr.h"
#include "UpdateFieldFlags.h"
+#include "SpellAuras.h"
Roll::Roll(ObjectGuid _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
@@ -484,6 +485,22 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
sScriptMgr->OnGroupRemoveMember(this, guid, method, kicker, reason);
+ Player* player = ObjectAccessor::FindConnectedPlayer(guid);
+ if (player)
+ {
+ for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
+ {
+ if (Player* groupMember = itr->GetSource())
+ {
+ if (groupMember->GetGUID() == guid)
+ continue;
+
+ groupMember->RemoveAllGroupBuffsFromCaster(guid);
+ player->RemoveAllGroupBuffsFromCaster(groupMember->GetGUID());
+ }
+ }
+ }
+
// LFG group vote kick handled in scripts
if (isLFGGroup() && method == GROUP_REMOVEMETHOD_KICK)
return !m_memberSlots.empty();
@@ -491,7 +508,6 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
// remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG/BF allow 1 member group)
if (GetMembersCount() > ((isBGGroup() || isLFGGroup() || isBFGroup()) ? 1u : 2u))
{
- Player* player = ObjectAccessor::FindConnectedPlayer(guid);
if (player)
{
// Battleground group handling
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index ac157b48783..83cc3e7892b 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1131,6 +1131,24 @@ bool SpellInfo::IsAllowingDeadTarget() const
return HasAttribute(SPELL_ATTR2_CAN_TARGET_DEAD) || Targets & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_DEAD);
}
+bool SpellInfo::IsGroupBuff() const
+{
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ switch (Effects[i].TargetA.GetCheckType())
+ {
+ case TARGET_CHECK_PARTY:
+ case TARGET_CHECK_RAID:
+ case TARGET_CHECK_RAID_CLASS:
+ return true;
+ default:
+ break;
+ }
+ }
+
+ return false;
+}
+
bool SpellInfo::CanBeUsedInCombat() const
{
return !HasAttribute(SPELL_ATTR0_CANT_USED_IN_COMBAT);
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index 1530235174a..589ed16e409 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -413,6 +413,7 @@ public:
bool IsDeathPersistent() const;
bool IsRequiringDeadTarget() const;
bool IsAllowingDeadTarget() const;
+ bool IsGroupBuff() const;
bool CanBeUsedInCombat() const;
bool IsPositive() const;
bool IsPositiveEffect(uint8 effIndex) const;