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authorSubv2112 <s.v.h21@hotmail.com>2012-01-07 13:20:59 -0500
committerSubv2112 <s.v.h21@hotmail.com>2012-01-07 13:20:59 -0500
commitddb4f0ce5b3786562b76c5a32969351b0d1654b9 (patch)
treedceca5f14dc40a1a6a16e7af9ee15f1f6142f997
parentaaa255b83dcca327947a5630ebb97c770e3becfb (diff)
Core/Build: Fixed compile
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 0ac5916e927..0001b3306ca 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1799,14 +1799,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_GO_SET_LOOT_STATE:
{
- ObjectList targets = GetTargets();
+ ObjectList* targets = GetTargets(e, unit);
if (!targets)
return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsGameObject(*itr))
- (*itr)->ToGameObject()->SetLootState(e.action.setGoLootState.state);
+ (*itr)->ToGameObject()->SetLootState((LootState)e.action.setGoLootState.state);
delete targets;
break;