aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorn0n4m3 <none@none>2009-12-26 12:32:58 +0100
committern0n4m3 <none@none>2009-12-26 12:32:58 +0100
commite0a194467f2fe8f53c0f2345178cb55cd7fc46fa (patch)
tree2e1e33d2c9c52e4c000ff7195ed407257620e584
parent4638c8be9fea84998a9c77f96ae62b0f6eeeb68b (diff)
Do not load unused fields from Spell.dbc.
--HG-- branch : trunk
-rw-r--r--src/game/DBCStructure.h2
-rw-r--r--src/game/DBCfmt.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 2aab9970a18..ec8d15feb86 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -1427,7 +1427,7 @@ struct SpellEntry
//uint32 spellPriority; // 138 not used
char* SpellName[16]; // 139-154 m_name_lang
//uint32 SpellNameFlag; // 155 not used
- char* Rank[16]; // 156-171 m_nameSubtext_lang
+ //char* Rank[16]; // 156-171 m_nameSubtext_lang
//uint32 RankFlags; // 172 not used
//char* Description[16]; // 173-188 m_description_lang not used
//uint32 DescriptionFlags; // 189 not used
diff --git a/src/game/DBCfmt.h b/src/game/DBCfmt.h
index 635de26a07d..9b6ab15a037 100644
--- a/src/game/DBCfmt.h
+++ b/src/game/DBCfmt.h
@@ -87,7 +87,7 @@ const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellCastTimefmt[]="nixx";
const char SpellDurationfmt[]="niii";
-const char SpellEntryfmt[]="niiiiiiiiiixixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxxxxx";
+const char SpellEntryfmt[]="niiiiiiiiiixixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxxxxx";
const std::string CustomSpellEntryfmt="pappppppppaaaaaapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
const std::string CustomSpellEntryIndex = "Id";
const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";