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author | jackpoz <giacomopoz@gmail.com> | 2015-05-13 22:29:49 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2015-11-01 10:52:17 +0100 |
commit | e0ccbede073ba96fbb90588ad69cbe69c6af7b64 (patch) | |
tree | c05c713c068ac85df5085629b82c1452898b9c52 | |
parent | 23bb45bfe9b72c8006098f99d047be319d76970d (diff) |
Core/NetworkIO: Adjust more packet throttling values
Adjust more packet throttling values by increasing some limits, this might fix some random kicks.
Close #14659
(cherry picked from commit 5bd7c295c0b0f2cb78345ed02dd37531a67348f5)
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 2189fbffeff..f0126cd2782 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -1411,6 +1411,7 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co case CMSG_STAND_STATE_CHANGE: // not profiled case CMSG_RANDOM_ROLL: // not profiled case CMSG_TIME_SYNC_RESPONSE: // not profiled + case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: // not profiled { // "0" is a magic number meaning there's no limit for the opcode. // All the opcodes above must cause little CPU usage and no sync/async database queries at all |