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| author | ccrs <ccrs@users.noreply.github.com> | 2017-08-12 17:57:13 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-08-23 00:49:36 +0200 |
| commit | e10018029db1f6909d8ae089b2fcc27e7d8b8f7a (patch) | |
| tree | fda23b07e36940ba95a336b407eed9e23fac0442 | |
| parent | 0a133e77d61fc6bafad7b60b74604d5da648ece9 (diff) | |
Core/SmatAI: correct MoveInLineOfSight
mistake introduced in 15f2706acaa that was masqueraded by other checks in combat start, till recent related commits
(cherry picked from commit d117a0e4d4aa29960c04d09ba90d2d0798a5c1b6)
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index c9efc4b5637..95f4c680197 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -488,7 +488,7 @@ void SmartAI::MoveInLineOfSight(Unit* who) if (!IsAIControlled()) return; - if (AssistPlayerInCombatAgainst(who)) + if (HasEscortState(SMART_ESCORT_ESCORTING) && AssistPlayerInCombatAgainst(who)) return; CreatureAI::MoveInLineOfSight(who); |
