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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-07-14 07:44:17 +0000
committerShauren <shauren.trinity@gmail.com>2022-01-23 15:20:29 +0100
commite188a75c683dafa3aefddfb76539fd047dc7bca3 (patch)
tree67bff82eea36b2990e2db45dadd7d3f7247cacac
parent81154a7455fccdcc55e740f98d73face3adc8da4 (diff)
Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)
(cherry picked from commit ee34a1f19ea6062ffe8612a735eede990dd2840e)
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index 9de592958ff..37155bcd1a9 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -151,7 +151,7 @@ class boss_kologarn : public CreatureScript
me->GetMotionMaster()->MoveTargetedHome();
me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetCorpseDelay(604800); // Prevent corpse from despawning.
- ForceCombatStopForCreatureEntry(NPC_ARM_SWEEP_STALKER, 500.f);
+ ForceCombatStopForCreatureEntry({ NPC_ARM_SWEEP_STALKER, NPC_RUBBLE_STALKER }, 500.f);
_JustDied();
}