diff options
author | jackpoz <giacomopoz@gmail.com> | 2013-09-01 18:49:49 +0200 |
---|---|---|
committer | jackpoz <giacomopoz@gmail.com> | 2013-09-01 18:49:49 +0200 |
commit | e1e1067d172f9b1a6ba770ca6ae53a07dbc9d56f (patch) | |
tree | c4538f06a9b2c110efbfdb596024a81dbd078483 | |
parent | 1501e958767ab0cddc5d501796fdcb63bf98a87c (diff) |
Core/Thread: Fix race condition in FreezeDetectorRunnable
Fix race condition by replacing a static volatile uint32 with proper atomic thread-safe ACE_Atomic_Op<ACE_Thread_Mutex, uint32>, incremented in WorldRunnable::run() at each world loop and read in FreezeDetectorRunnable::run().
Helgrind log:
Possible data race during read of size 4 at 0x2400D54 by thread #12
Locks held: none
at 0x100FEA6: FreezeDetectorRunnable::run() (Master.cpp:106)
by 0x1637892: ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:186)
by 0x518F555: ACE_OS_Thread_Adapter::invoke() (OS_Thread_Adapter.cpp:103)
by 0x4C2B5AD: mythread_wrapper (hg_intercepts.c:219)
by 0x61DAB4F: start_thread (pthread_create.c:304)
by 0x6C69A7C: clone (clone.S:112)
This conflicts with a previous write of size 4 by thread #9
Locks held: none
at 0x100C23E: WorldRunnable::run() (WorldRunnable.cpp:55)
by 0x1637892: ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:186)
by 0x518F555: ACE_OS_Thread_Adapter::invoke() (OS_Thread_Adapter.cpp:103)
by 0x4C2B5AD: mythread_wrapper (hg_intercepts.c:219)
by 0x61DAB4F: start_thread (pthread_create.c:304)
by 0x6C69A7C: clone (clone.S:112)
-rw-r--r-- | src/server/game/World/World.cpp | 2 | ||||
-rw-r--r-- | src/server/game/World/World.h | 2 | ||||
-rw-r--r-- | src/server/worldserver/Master.cpp | 5 |
3 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 2bc4f3a0258..12ec033dfa7 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -83,7 +83,7 @@ ACE_Atomic_Op<ACE_Thread_Mutex, bool> World::m_stopEvent = false; uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE; -volatile uint32 World::m_worldLoopCounter = 0; +ACE_Atomic_Op<ACE_Thread_Mutex, uint32> World::m_worldLoopCounter = 0; float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE; float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE; diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index bf90b5ac01a..d4d9c4e2431 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -514,7 +514,7 @@ struct CharacterNameData class World { public: - static volatile uint32 m_worldLoopCounter; + static ACE_Atomic_Op<ACE_Thread_Mutex, uint32> m_worldLoopCounter; World(); ~World(); diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp index b2a6b60ac4f..d9b97cfd3f5 100644 --- a/src/server/worldserver/Master.cpp +++ b/src/server/worldserver/Master.cpp @@ -103,10 +103,11 @@ public: ACE_Based::Thread::Sleep(1000); uint32 curtime = getMSTime(); // normal work - if (_loops != World::m_worldLoopCounter) + uint32 worldLoopCounter = World::m_worldLoopCounter.value(); + if (_loops != worldLoopCounter) { _lastChange = curtime; - _loops = World::m_worldLoopCounter; + _loops = worldLoopCounter; } // possible freeze else if (getMSTimeDiff(_lastChange, curtime) > _delaytime) |