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authorKingPin <KingPin@Trinitycore.org>2009-01-20 16:44:05 -0600
committerKingPin <KingPin@Trinitycore.org>2009-01-20 16:44:05 -0600
commite1f765a972f3039cd4e7d80b1dfd7b0e20acdd88 (patch)
treeed6c0d20763e6630b6f5d2ce9aa35b46d303b607
parent5a549389d62c9e08f944160d8c376f16acc81da4 (diff)
AuctionHouseBot patch added. thanx to everyone who worked on it especially Paradox. Only apply 930_characters.sql if you dont already have AHBot installed. AHBot requires an account ID and a character ID to work with, set them in trinitycore.conf and also login atleast once to this character.
--HG-- branch : trunk
-rw-r--r--README.AHBOT175
-rw-r--r--sql/characters.sql59
-rw-r--r--sql/updates/CMakeLists.txt1
-rw-r--r--sql/updates/XXX_characters.sql56
-rw-r--r--src/game/AuctionHouse.cpp6
-rw-r--r--src/game/AuctionHouseBot.cpp1198
-rw-r--r--src/game/AuctionHouseBot.h687
-rw-r--r--src/game/CMakeLists.txt2
-rw-r--r--src/game/Chat.cpp1
-rw-r--r--src/game/Chat.h1
-rw-r--r--src/game/Level3.cpp373
-rw-r--r--src/game/Mail.cpp18
-rw-r--r--src/game/World.cpp7
-rw-r--r--src/trinitycore/trinitycore.conf.dist73
-rw-r--r--win/VC71/game.vcproj16
-rw-r--r--win/VC80/game.vcproj16
-rw-r--r--win/VC90/game.vcproj10
17 files changed, 2696 insertions, 3 deletions
diff --git a/README.AHBOT b/README.AHBOT
new file mode 100644
index 00000000000..ef96d1f0fe8
--- /dev/null
+++ b/README.AHBOT
@@ -0,0 +1,175 @@
+This patch modifies the core so it populates the auction houses with items. It
+makes the game feel a bit more like official. Items and prices are chosen
+randomly based on the parameters you define. If an auction expires, auctions
+are deleted quietly. AHBot will not buy it's own items, and will not receive
+mail from the AH or get returned mail.
+
+===============================================================================
+~~HOW TO CONFIGURE~~
+===============================================================================
+Step 1.) Create a character that you are going to use as the auction house bot
+ character. This character will be the auction's owner for all the
+ items created by the bot.
+Step 2.) Go into the realm database and note the account number for the
+ character.
+Step 3.) Go into the characters database and note the character's GUID.
+Step 4.) Log in at least once with this character.
+ (Do not change the configuration before this)
+Step 5.) Tune the configuration options in the configuration file and the
+ Database.
+
+#These are the settings in the configuration file:
+AuctionHouseBot.EnableSeller = 0
+AuctionHouseBot.EnableBuyer = 0
+AuctionHouseBot.Account = 0
+AuctionHouseBot.GUID = 0
+AuctionHouseBot.VendorItems = 0
+AuctionHouseBot.LootItems = 1
+AuctionHouseBot.OtherItems = 0
+AuctionHouseBot.No_Bind = 1
+AuctionHouseBot.Bind_When_Picked_Up = 0
+AuctionHouseBot.Bind_When_Equipped = 1
+AuctionHouseBot.Bind_When_Use = 1
+AuctionHouseBot.Bind_Quest_Item = 0
+AuctionHouseBot.ItemsPerCycle = 200
+AuctionHouseBot.UseBuyPriceForSeller = 0
+AuctionHouseBot.UseBuyPriceForBuyer = 0
+
+AuctionHouseBot.EnableSeller enables (1) or disables (0) the Seller
+AuctionHouseBot.EnableBuyer enables (1) or disables (0) the Buyer
+AuctionHouseBot.Account is the account number (in realmd->account table) of the player you want to run as the auction bot. Note: a value of 0 will disable the bot.
+AuctionHouseBot.GUID is the GUID (in characters->characters table) of the player you want to run as the auction bot. Note: a value of 0 will disable the bot.
+AuctionHouseBot.VendorItems is a boolean value (0 or 1) that indicates whether to include Vendor only items
+AuctionHouseBot.LootItems is a boolean value (0 or 1) that indicates whether to include Loot/Fish/Skin/etc. only items
+AuctionHouseBot.OtherItems is a boolean value (0 or 1) that indicates whether to include Other items not covered by the first 2
+AuctionHouseBot.No_Bind is a boolean value (0 or 1) that indicates whether to include items with a bonding of 0
+AuctionHouseBot.Bind_When_Picked_Up = is a boolean value (0 or 1) that indicates whether to include items with a bonding of 1
+AuctionHouseBot.Bind_When_Equipped = is a boolean value (0 or 1) that indicates whether to include items with a bonding of 2
+AuctionHouseBot.Bind_When_Use = is a boolean value (0 or 1) that indicates whether to include items with a bonding of 3
+AuctionHouseBot.Bind_Quest_Item = is a boolean value (0 or 1) that indicates whether to include items with a bonding of 4
+AuctionHouseBot.ItemsPerCycle determines how many items are added each time AHBot is run (once per minute, by default)
+AuctionHouseBot.UseBuyPriceForSeller Use SellPrice (0) or BuyPrice (1) for determining prices
+AuctionHouseBot.UseBuyPriceForBuyer Use SellPrice (0) or BuyPrice (1) for determining prices
+
+#These are the settings in the Database:
+#Each Auctionhouse has it's own set of these
+MinItems = 0
+MaxItems = 0
+MinTime = 8
+MaxTime = 24
+
+PercentWhiteTradeGoods = 27
+PercentGreenTradeGoods = 12
+PercentBlueTradeGoods = 10
+PercentPurpleTradeGoods = 1
+
+PercentWhiteItems = 10
+PercentGreenItems = 30
+PercentBlueItems = 8
+PercentPurpleItems = 2
+
+MinPriceWhite = 150
+MaxPriceWhite = 250
+MinBidPriceWhite = 70
+MaxBidPriceWhite = 100
+MaxStackWhite = 0
+MinPriceGreen = 800
+MaxPriceGreen = 1400
+MinBidPriceGreen = 80
+MaxBidPriceGreen = 100
+MaxStackGreen = 3
+MinPriceBlue = 1250
+MaxPriceBlue = 1750
+MinBidPriceBlue = 75
+MaxBidPriceBlue = 100
+MaxStackBlue = 2
+MinPricePurple = 2250
+MaxPricePurple = 4550
+MinBidPricePurple = 80
+MaxBidPricePurple = 100
+MaxStackPurple = 1
+
+BuyerPriceGrey = 1
+BuyerPriceWhite = 1
+BuyerPriceGreen = 5
+BuyerPriceBlue = 12
+BuyerPricePurple = 15
+BuyerBiddingInterval = 1
+BuyerBidsPerInterval = 1
+
+MaxItems is the number of items you want to keep in the auction houses.
+MinItems Minimum items in auctionhouses (default 0 - minimum will be the same as maximum). If it is higher than the value of the corresponding maxItems setting, it will be set down to match the maxItems setting.
+MinTime is the minimum number of hours for an auction.
+MaxTime is the maximum number of hours for an auction.
+
+#These must add up to 100
+PercentWhiteTradeGoods is the percentage of the auction items that should be trade goods of white quality. A value of 0 will disable.
+PercentGreenTradeGoods is the percentage of the auction items that should be trade goods of green quality. A value of 0 will disable.
+PercentBlueTradeGoods is the percentage of the auction items that should be trade goods of blue quality. A value of 0 will disable.
+PercentPurpleTradeGoods is the percentage of the auction items that should be trade goods of purple quality. A value of 0 will disable.
+PercentWhiteItems is the percentage of the auction items that should be items of white quality. A value of 0 will disable.
+PercentGreenItems is the percentage of the auction items that should be items of green quality. A value of 0 will disable.
+PercentBlueItems is the percentage of the auction items that should be items of blue quality. A value of 0 will disable.
+PercentPurpleItems is the percentage of the auction items that should be items of purple quality. A value of 0 will disable.
+
+MinPriceWhite is the minimum price adjustment for white items. For example the default is 150, which means 150%. So if an item vendors for 1g it would go to auction for a minimum of 1.5g.
+MaxPriceWhite is the maximum price adjustment for white items.
+MinBidPriceWhite these two control the starting bid as a percent of the buyout price. For example, if MinBidPrice is 30 and MaxBidPrice is 80 the starting bid for the auction will randomly be between 30-80% of the randomly chosen buyout price.
+MaxBidPriceWhite these two control the starting bid as a percent of the buyout price. For example, if MinBidPrice is 30 and MaxBidPrice is 80 the starting bid for the auction will randomly be between 30-80% of the randomly chosen buyout price.
+MaxStackWhite is maximum stack size to create for this quality type. A value of zero will disable the maximum stack size for this quality allowing the bot to create stacks (of random size) of items as big as the item type allows.
+
+MinPriceGreen - see above
+MaxPriceGreen - see above
+MinBidPriceGreen - see above
+MaxBidPriceGreen - see above
+MaxStackGreen - see above
+MinPriceBlue - see above
+MaxPriceBlue - see above
+MinBidPriceBlue - see above
+MaxBidPriceBlue - see above
+MaxStackBlue - see above
+MinPricePurple - see above
+MaxPricePurple - see above
+MinBidPricePurple - see above
+MaxBidPricePurple - see above
+MaxStackPurple - see above
+
+#These are the multipliers that are applied to the vendor price for an item, that determines if AHBot will buy it or not.
+#1 means AHBot will pay the same as (or less than) a vendor would pay, 2 means up to twice as much, etc.
+BuyerPriceGrey
+BuyerPriceWhite
+BuyerPriceGreen
+BuyerPriceBlue
+BuyerPricePurple
+
+BuyerBiddingInterval is the time (in minutes) between bids.
+BuyerBidsPerInterval is the number of bids the buyer will make in a cycle
+
+How to use ahcommands from the console (CLI) or in game with GM level 3 players:
+ahbotoptions - will display usage instructions
+ahbotoptions help - will display the list of commands
+
+ahexpire - will expire all the auctions in the requested auction house that were created by AHBot.
+minitems - will set the minimum number of items in the AH before it starts being filled again.
+maxitems - will set the maximum number of items in the AH.
+mintime - will set the minimum time (in hours) for auctions to expire.
+maxtime - will set the maximum time (in hours) for auctions to expire.
+percentages - will set the percentage of each quality in the AH
+minprice - will set the minimum price multiplier for auctions.
+maxprice - will set the maximum price multiplier for auctions.
+minbidprice - will set the minimum starting bid as a percent of the buyout price for auctions.
+maxbidprice - will set the maximum starting bid as a percent of the buyout price for auctions.
+maxstack - will set the maximum number of items in stacks for auctions. 0 will set the maximum to the maximum for that item type.
+buyerprice - will set the bid price multiplier for auctions.
+biddinginterval - will set the number of minutes between bids on auctions.
+bidsperinterval - will set the number of bids to enter per cycle.
+
+The auction house IDs are:
+2 - Alliance
+6 - Horde
+7 - Neutral
+
+
+AHBot Originally made by Chris K.
+Much thanks to Chris K, grether and Dolomit6!
+AHBot Now includes AHBuyer created by Kerbe as a derivative of AHBot, and later modified by Paradox \ No newline at end of file
diff --git a/sql/characters.sql b/sql/characters.sql
index 576208ffce5..2414e73a4a5 100644
--- a/sql/characters.sql
+++ b/sql/characters.sql
@@ -123,6 +123,65 @@ LOCK TABLES `auctionhouse` WRITE;
UNLOCK TABLES;
--
+-- Table structure for table `auctionhousebot`
+--
+
+DROP TABLE IF EXISTS `auctionhousebot`;
+CREATE TABLE `auctionhousebot` (
+ `auctionhouse` int(11) NOT NULL default '0' COMMENT 'mapID of the auctionhouse.',
+ `name` char(25) default NULL COMMENT 'Text name of the auctionhouse.',
+ `minitems` int(11) default '0' COMMENT 'This is the minimum number of items you want to keep in the auction house. a 0 here will make it the same as the maximum.',
+ `maxitems` int(11) default '0' COMMENT 'This is the number of items you want to keep in the auction house.',
+ `mintime` int(11) default '8' COMMENT 'Sets the minimum number of hours for an auction.',
+ `maxtime` int(11) default '24' COMMENT 'Sets the maximum number of hours for an auction.',
+ `percentwhitetradegoods` int(11) default '27' COMMENT 'Sets the percentage of the White Trade Goods auction items',
+ `percentgreentradegoods` int(11) default '12' COMMENT 'Sets the percentage of the Green Trade Goods auction items',
+ `percentbluetradegoods` int(11) default '10' COMMENT 'Sets the percentage of the Blue Trade Goods auction items',
+ `percentpurpletradegoods` int(11) default '1' COMMENT 'Sets the percentage of the Purple Trade Goods auction items',
+ `percentwhiteitems` int(11) default '10' COMMENT 'Sets the percentage of the non trade White auction items',
+ `percentgreenitems` int(11) default '30' COMMENT 'Sets the percentage of the non trade Green auction items',
+ `percentblueitems` int(11) default '8' COMMENT 'Sets the percentage of the non trade Blue auction items',
+ `percentpurpleitems` int(11) default '2' COMMENT 'Sets the percentage of the non trade Purple auction items',
+ `minpricewhite` int(11) default '150' COMMENT 'Minimum price of White items (percentage).',
+ `maxpricewhite` int(11) default '250' COMMENT 'Maximum price of White items (percentage).',
+ `minpricegreen` int(11) default '800' COMMENT 'Minimum price of Green items (percentage).',
+ `maxpricegreen` int(11) default '1400' COMMENT 'Maximum price of Green items (percentage).',
+ `minpriceblue` int(11) default '1250' COMMENT 'Minimum price of Blue items (percentage).',
+ `maxpriceblue` int(11) default '1750' COMMENT 'Maximum price of Blue items (percentage).',
+ `minpricepurple` int(11) default '2250' COMMENT 'Minimum price of Purple items (percentage).',
+ `maxpricepurple` int(11) default '4550' COMMENT 'Maximum price of Purple items (percentage).',
+ `minbidpricewhite` int(11) default '70' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `maxbidpricewhite` int(11) default '100' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `minbidpricegreen` int(11) default '80' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `maxbidpricegreen` int(11) default '100' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `minbidpriceblue` int(11) default '75' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `maxbidpriceblue` int(11) default '100' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `minbidpricepurple` int(11) default '80' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `maxbidpricepurple` int(11) default '100' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `maxstackwhite` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
+ `maxstackgreen` int(11) default '3' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
+ `maxstackblue` int(11) default '2' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
+ `maxstackpurple` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
+ `buyerpricegrey` int(11) default '1' COMMENT 'Multiplier to vendorprice when buying grey items from auctionhouse',
+ `buyerpricewhite` int(11) default '1' COMMENT 'Multiplier to vendorprice when buying white items from auctionhouse',
+ `buyerpricegreen` int(11) default '5' COMMENT 'Multiplier to vendorprice when buying green items from auctionhouse',
+ `buyerpriceblue` int(11) default '12' COMMENT 'Multiplier to vendorprice when buying blue items from auctionhouse',
+ `buyerpricepurple` int(11) default '15' COMMENT 'Multiplier to vendorprice when buying purple items from auctionhouse',
+ `buyerbiddinginterval` int(11) default '1' COMMENT 'Interval how frequently AHB bids on each AH. Time in minutes',
+ `buyerbidsperinterval` int(11) default '1' COMMENT 'number of bids to put in per bidding interval',
+ PRIMARY KEY (`auctionhouse`)
+) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+
+--
+-- Data for table `auctionhousebot`
+--
+
+insert into `auctionhousebot`(`auctionhouse`,`name`,`minitems`,`maxitems`,`mintime`,`maxtime`,`percentwhitetradegoods`,`percentgreentradegoods`,`percentbluetradegoods`,`percentpurpletradegoods`,`percentwhiteitems`,`percentgreenitems`,`percentblueitems`,`percentpurpleitems`,`minpricewhite`,`maxpricewhite`,`minpricegreen`,`maxpricegreen`,`minpriceblue`,`maxpriceblue`,`minpricepurple`,`maxpricepurple`,`minbidpricewhite`,`maxbidpricewhite`,`minbidpricegreen`,`maxbidpricegreen`,`minbidpriceblue`,`maxbidpriceblue`,`minbidpricepurple`,`maxbidpricepurple`,`maxstackwhite`,`maxstackgreen`,`maxstackblue`,`maxstackpurple`,`buyerpricegrey`,`buyerpricewhite`,`buyerpricegreen`,`buyerpriceblue`,`buyerpricepurple`,`buyerbiddinginterval`,`buyerbidsperinterval`) values
+(2,'Alliance',0,0,8,24,27,12,10,1,10,30,8,2,150,250,800,1400,1250,1750,2250,4550,70,100,80,100,75,100,80,100,0,3,2,1,1,1,5,12,15,1,1),
+(6,'Horde',0,0,8,24,27,12,10,1,10,30,8,2,150,250,800,1400,1250,1750,2250,4550,70,100,80,100,75,100,80,100,0,3,2,1,1,1,5,12,15,1,1),
+(7,'Neutral',0,0,8,24,27,12,10,1,10,30,8,2,150,250,800,1400,1250,1750,2250,4550,70,100,80,100,75,100,80,100,0,3,2,1,1,1,5,12,15,1,1);
+
+--
-- Table structure for table `bugreport`
--
diff --git a/sql/updates/CMakeLists.txt b/sql/updates/CMakeLists.txt
index dc983f8c14d..dd9c1aad10b 100644
--- a/sql/updates/CMakeLists.txt
+++ b/sql/updates/CMakeLists.txt
@@ -1,4 +1,5 @@
INSTALL(FILES
+XXX_characters.sql
11_characters.sql
45_characters.sql
54_world.sql
diff --git a/sql/updates/XXX_characters.sql b/sql/updates/XXX_characters.sql
new file mode 100644
index 00000000000..f0ec58c2dc6
--- /dev/null
+++ b/sql/updates/XXX_characters.sql
@@ -0,0 +1,56 @@
+--
+-- Table structure for table `auctionhousebot`
+--
+
+CREATE TABLE IF NOT EXISTS `auctionhousebot` (
+ `auctionhouse` int(11) NOT NULL default '0' COMMENT 'mapID of the auctionhouse.',
+ `name` char(25) default NULL COMMENT 'Text name of the auctionhouse.',
+ `minitems` int(11) default '0' COMMENT 'This is the minimum number of items you want to keep in the auction house. a 0 here will make it the same as the maximum.',
+ `maxitems` int(11) default '0' COMMENT 'This is the number of items you want to keep in the auction house.',
+ `mintime` int(11) default '8' COMMENT 'Sets the minimum number of hours for an auction.',
+ `maxtime` int(11) default '24' COMMENT 'Sets the maximum number of hours for an auction.',
+ `percentwhitetradegoods` int(11) default '27' COMMENT 'Sets the percentage of the White Trade Goods auction items',
+ `percentgreentradegoods` int(11) default '12' COMMENT 'Sets the percentage of the Green Trade Goods auction items',
+ `percentbluetradegoods` int(11) default '10' COMMENT 'Sets the percentage of the Blue Trade Goods auction items',
+ `percentpurpletradegoods` int(11) default '1' COMMENT 'Sets the percentage of the Purple Trade Goods auction items',
+ `percentwhiteitems` int(11) default '10' COMMENT 'Sets the percentage of the non trade White auction items',
+ `percentgreenitems` int(11) default '30' COMMENT 'Sets the percentage of the non trade Green auction items',
+ `percentblueitems` int(11) default '8' COMMENT 'Sets the percentage of the non trade Blue auction items',
+ `percentpurpleitems` int(11) default '2' COMMENT 'Sets the percentage of the non trade Purple auction items',
+ `minpricewhite` int(11) default '150' COMMENT 'Minimum price of White items (percentage).',
+ `maxpricewhite` int(11) default '250' COMMENT 'Maximum price of White items (percentage).',
+ `minpricegreen` int(11) default '800' COMMENT 'Minimum price of Green items (percentage).',
+ `maxpricegreen` int(11) default '1400' COMMENT 'Maximum price of Green items (percentage).',
+ `minpriceblue` int(11) default '1250' COMMENT 'Minimum price of Blue items (percentage).',
+ `maxpriceblue` int(11) default '1750' COMMENT 'Maximum price of Blue items (percentage).',
+ `minpricepurple` int(11) default '2250' COMMENT 'Minimum price of Purple items (percentage).',
+ `maxpricepurple` int(11) default '4550' COMMENT 'Maximum price of Purple items (percentage).',
+ `minbidpricewhite` int(11) default '70' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `maxbidpricewhite` int(11) default '100' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `minbidpricegreen` int(11) default '80' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `maxbidpricegreen` int(11) default '100' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `minbidpriceblue` int(11) default '75' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `maxbidpriceblue` int(11) default '100' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `minbidpricepurple` int(11) default '80' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `maxbidpricepurple` int(11) default '100' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100 (Bid and buyout price the same)',
+ `maxstackwhite` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
+ `maxstackgreen` int(11) default '3' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
+ `maxstackblue` int(11) default '2' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
+ `maxstackpurple` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.',
+ `buyerpricegrey` int(11) default '1' COMMENT 'Multiplier to vendorprice when buying grey items from auctionhouse',
+ `buyerpricewhite` int(11) default '1' COMMENT 'Multiplier to vendorprice when buying white items from auctionhouse',
+ `buyerpricegreen` int(11) default '5' COMMENT 'Multiplier to vendorprice when buying green items from auctionhouse',
+ `buyerpriceblue` int(11) default '12' COMMENT 'Multiplier to vendorprice when buying blue items from auctionhouse',
+ `buyerpricepurple` int(11) default '15' COMMENT 'Multiplier to vendorprice when buying purple items from auctionhouse',
+ `buyerbiddinginterval` int(11) default '1' COMMENT 'Interval how frequently AHB bids on each AH. Time in minutes',
+ `buyerbidsperinterval` int(11) default '1' COMMENT 'number of bids to put in per bidding interval',
+ PRIMARY KEY (`auctionhouse`)
+) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+
+--
+-- Data for table `auctionhousebot`
+--
+insert into `auctionhousebot` (`auctionhouse`,`name`,`minitems`,`maxitems`,`mintime`,`maxtime`,`percentwhitetradegoods`,`percentgreentradegoods`,`percentbluetradegoods`,`percentpurpletradegoods`,`percentwhiteitems`,`percentgreenitems`,`percentblueitems`,`percentpurpleitems`,`minpricewhite`,`maxpricewhite`,`minpricegreen`,`maxpricegreen`,`minpriceblue`,`maxpriceblue`,`minpricepurple`,`maxpricepurple`,`minbidpricewhite`,`maxbidpricewhite`,`minbidpricegreen`,`maxbidpricegreen`,`minbidpriceblue`,`maxbidpriceblue`,`minbidpricepurple`,`maxbidpricepurple`,`maxstackwhite`,`maxstackgreen`,`maxstackblue`,`maxstackpurple`,`buyerpricegrey`,`buyerpricewhite`,`buyerpricegreen`,`buyerpriceblue`,`buyerpricepurple`,`buyerbiddinginterval`,`buyerbidsperinterval`) values
+(2,'Alliance',0,0,8,24,27,12,10,1,10,30,8,2,150,250,800,1400,1250,1750,2250,4550,70,100,80,100,75,100,80,100,0,3,2,1,1,1,5,12,15,1,1),
+(6,'Horde',0,0,8,24,27,12,10,1,10,30,8,2,150,250,800,1400,1250,1750,2250,4550,70,100,80,100,75,100,80,100,0,3,2,1,1,1,5,12,15,1,1),
+(7,'Neutral',0,0,8,24,27,12,10,1,10,30,8,2,150,250,800,1400,1250,1750,2250,4550,70,100,80,100,75,100,80,100,0,3,2,1,1,1,5,12,15,1,1);
diff --git a/src/game/AuctionHouse.cpp b/src/game/AuctionHouse.cpp
index 71a8bb495b4..c200c9751a6 100644
--- a/src/game/AuctionHouse.cpp
+++ b/src/game/AuctionHouse.cpp
@@ -28,6 +28,7 @@
#include "UpdateMask.h"
#include "AuctionHouseObject.h"
#include "Util.h"
+#include "AuctionHouseBot.h"
//please DO NOT use iterator++, because it is slower than ++iterator!!!
//post-incrementation is always slower than pre-incrementation !
@@ -171,7 +172,10 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPri
std::ostringstream msgAuctionOutbiddedSubject;
msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
- if (oldBidder)
+ if (oldBidder && !_player)
+ oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, AHBplayerGUID, newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
+
+ if (oldBidder && _player)
oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
new file mode 100644
index 00000000000..f05d31abb41
--- /dev/null
+++ b/src/game/AuctionHouseBot.cpp
@@ -0,0 +1,1198 @@
+#include "AuctionHouseBot.h"
+#include "Bag.h"
+#include "Config/ConfigEnv.h"
+#include "Database/DatabaseEnv.h"
+#include "Item.h"
+#include "Log.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "World.h"
+#include "WorldSession.h"
+#include "time.h"
+#include <vector>
+#include <iostream>
+
+using namespace std;
+
+static bool debug_Out = sConfig.GetIntDefault("AuctionHouseBot.DEBUG", 0);
+
+static vector<uint32> npcItems;
+static vector<uint32> lootItems;
+static vector<uint32> whiteTradeGoods;
+static vector<uint32> greenTradeGoods;
+static vector<uint32> blueTradeGoods;
+static vector<uint32> purpleTradeGoods;
+static vector<uint32> whiteItems;
+static vector<uint32> greenItems;
+static vector<uint32> blueItems;
+static vector<uint32> purpleItems;
+
+static bool AHBSeller = 0;
+static bool AHBBuyer = 0;
+
+static bool Vendor_Items = 0;
+static bool Loot_Items = 0;
+static bool Other_Items = 0;
+
+static bool No_Bind = 0;
+static bool Bind_When_Picked_Up = 0;
+static bool Bind_When_Equipped = 0;
+static bool Bind_When_Use = 0;
+static bool Bind_Quest_Item = 0;
+
+static AHBConfig AllianceConfig = AHBConfig(2);
+static AHBConfig HordeConfig = AHBConfig(6);
+static AHBConfig NeutralConfig = AHBConfig(7);
+time_t _lastrun_a;
+time_t _lastrun_h;
+time_t _lastrun_n;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+///////////////////////////////////////////////////////////////////////////////
+static inline uint32 minValue(uint32 a, uint32 b)
+{
+ return a <= b ? a : b;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+//
+///////////////////////////////////////////////////////////////////////////////
+static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
+{
+ if (!AHBSeller)
+ return;
+ AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(config->GetAHID());
+ uint32 items = 0;
+ uint32 minItems = config->GetMinItems();
+ uint32 maxItems = config->GetMaxItems();
+ uint32 auctions = auctionHouse->Getcount();
+
+ if (auctions >= minItems)
+ return;
+ if (auctions <= maxItems)
+ {
+ if ((maxItems - auctions) > ItemsPerCycle)
+ items = ItemsPerCycle;
+ else
+ items = (maxItems - auctions);
+ }
+ uint32 wtgbin = config->GetPercents(AHB_WHITE_TG);
+ uint32 gtgbin = config->GetPercents(AHB_GREEN_TG);
+ uint32 btgbin = config->GetPercents(AHB_BLUE_TG);
+ uint32 ptgbin = config->GetPercents(AHB_PURPLE_TG);
+ uint32 wibin = config->GetPercents(AHB_WHITE_I);
+ uint32 gibin = config->GetPercents(AHB_GREEN_I);
+ uint32 bibin = config->GetPercents(AHB_BLUE_I);
+ uint32 pibin = config->GetPercents(AHB_PURPLE_I);
+ uint32 total = wtgbin + gtgbin + btgbin + ptgbin + wibin + gibin + bibin + pibin;
+
+ uint32 pItems = 0;
+ uint32 bItems = 0;
+ uint32 gItems = 0;
+ uint32 wItems = 0;
+ uint32 pTGoods = 0;
+ uint32 bTGoods = 0;
+ uint32 gTGoods = 0;
+ uint32 wTGoods = 0;
+ for (AuctionHouseObject::AuctionEntryMap::iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
+ {
+ AuctionEntry *Aentry = itr->second;
+ Item *item = objmgr.GetAItem(Aentry->item_guidlow);
+ if( item )
+ {
+ ItemPrototype const *prototype = item->GetProto();
+ if( prototype )
+ {
+ switch (prototype->Quality)
+ {
+ case 0:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ wTGoods = wTGoods + 1;
+ else
+ wItems = wItems + 1;
+ break;
+
+ case 1:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ wTGoods = wTGoods + 1;
+ else
+ wItems = wItems + 1;
+ break;
+
+ case 2:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ gTGoods = gTGoods + 1;
+ else
+ gItems = gItems + 1;
+ break;
+
+ case 3:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ bTGoods = bTGoods + 1;
+ else
+ bItems = bItems + 1;
+ break;
+
+ case 4:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ pTGoods = pTGoods + 1;
+ else
+ pItems = pItems + 1;
+ break;
+ }
+ }
+ }
+ }
+ // only insert a few at a time, so as not to peg the processor
+ for (uint32 cnt = 1;cnt <= items;cnt++)
+ {
+ uint32 itemID = 0;
+ while (itemID == 0)
+ {
+ uint32 choice = urand(1, 8);
+ switch (choice)
+ {
+ case 1:
+ {
+ if ((purpleItems.size() > 0) && (pItems < pibin))
+ {
+ itemID = purpleItems[urand(0, purpleItems.size() - 1)];
+ pItems = pItems + 1;
+ break;
+ }
+ }
+ case 2:
+ {
+ if ((blueItems.size() > 0) && (bItems < bibin))
+ {
+ itemID = blueItems[urand(0, blueItems.size() - 1)];
+ bItems = bItems + 1;
+ break;
+ }
+ }
+ case 3:
+ {
+ if ((greenItems.size() > 0) && (gItems < gibin))
+ {
+ itemID = greenItems[urand(0, greenItems.size() - 1)];
+ gItems = gItems + 1;
+ break;
+ }
+ }
+ case 4:
+ {
+ if ((whiteItems.size() > 0) && (wItems < wibin))
+ {
+ itemID = whiteItems[urand(0, whiteItems.size() - 1)];
+ wItems = wItems + 1;
+ break;
+ }
+ }
+ case 5:
+ {
+ if ((purpleTradeGoods.size() > 0) && (pTGoods < ptgbin))
+ {
+ itemID = purpleTradeGoods[urand(0, purpleTradeGoods.size() - 1)];
+ pTGoods = pTGoods + 1;
+ break;
+ }
+ }
+ case 6:
+ {
+ if ((blueTradeGoods.size() > 0) && (bTGoods < btgbin))
+ {
+ itemID = blueTradeGoods[urand(0, blueTradeGoods.size() - 1)];
+ bTGoods = bTGoods + 1;
+ break;
+ }
+ }
+ case 7:
+ {
+ if ((greenTradeGoods.size() > 0) && (gTGoods < gtgbin))
+ {
+ itemID = greenTradeGoods[urand(0, greenTradeGoods.size() - 1)];
+ gTGoods = gTGoods + 1;
+ break;
+ }
+ }
+ case 8:
+ {
+ if ((whiteTradeGoods.size() > 0) && (wTGoods < wtgbin))
+ {
+ itemID = whiteTradeGoods[urand(0, whiteTradeGoods.size() - 1)];
+ wTGoods = wTGoods + 1;
+ break;
+ }
+ }
+ default:
+ {
+ break;
+ }
+ }
+ }
+
+ ItemPrototype const* prototype = objmgr.GetItemPrototype(itemID);
+ if (prototype == NULL)
+ {
+ sLog.outString("AuctionHouseBot: Huh?!?! prototype == NULL");
+ continue;
+ }
+
+ Item* item = Item::CreateItem(itemID, 1, AHBplayer);
+ item->AddToUpdateQueueOf(AHBplayer);
+ if (item == NULL)
+ {
+ sLog.outString("AuctionHouseBot: Item::CreateItem() returned NULL");
+ break;
+ }
+
+ uint32 randomPropertyId = Item::GenerateItemRandomPropertyId(itemID);
+ if (randomPropertyId != 0)
+ item->SetItemRandomProperties(randomPropertyId);
+
+ uint32 buyoutPrice;
+ uint32 bidPrice = 0;
+ uint32 stackCount = urand(1, item->GetMaxStackCount());
+
+ switch (SellMethod)
+ {
+ case 0:
+ buyoutPrice = prototype->SellPrice * item->GetCount();
+ break;
+ case 1:
+ buyoutPrice = prototype->BuyPrice * item->GetCount();
+ break;
+ default:
+ buyoutPrice = 0;
+ break;
+ }
+
+ switch (prototype->Quality)
+ {
+ case 1:
+ if (config->GetMaxStack(AHB_WHITE) != 0)
+ {
+ stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_WHITE)));
+ }
+ buyoutPrice *= urand(config->GetMinPrice(AHB_WHITE), config->GetMaxPrice(AHB_WHITE)) * stackCount;
+ buyoutPrice /= 100;
+ bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_WHITE), config->GetMaxBidPrice(AHB_WHITE));
+ bidPrice /= 100;
+ break;
+
+ case 2:
+ if (config->GetMaxStack(AHB_GREEN) != 0)
+ {
+ stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_GREEN)));
+ }
+ buyoutPrice *= urand(config->GetMinPrice(AHB_GREEN), config->GetMaxPrice(AHB_GREEN)) * stackCount;
+ buyoutPrice /= 100;
+ bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_GREEN), config->GetMaxBidPrice(AHB_GREEN));
+ bidPrice /= 100;
+ break;
+
+ case 3:
+ if (config->GetMaxStack(AHB_BLUE) != 0)
+ {
+ stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_BLUE)));
+ }
+ buyoutPrice *= urand(config->GetMinPrice(AHB_BLUE), config->GetMaxPrice(AHB_BLUE)) * stackCount;
+ buyoutPrice /= 100;
+ bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_BLUE), config->GetMaxBidPrice(AHB_BLUE));
+ bidPrice /= 100;
+ break;
+
+ case 4:
+ if (config->GetMaxStack(AHB_PURPLE) != 0)
+ {
+ stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_PURPLE)));
+ }
+ buyoutPrice *= urand(config->GetMinPrice(AHB_PURPLE), config->GetMaxPrice(AHB_PURPLE)) * stackCount;
+ buyoutPrice /= 100;
+ bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_PURPLE), config->GetMaxBidPrice(AHB_PURPLE));
+ bidPrice /= 100;
+ break;
+ }
+
+ item->SetCount(stackCount);
+
+ AuctionEntry* auctionEntry = new AuctionEntry;
+ auctionEntry->Id = objmgr.GenerateAuctionID();
+ auctionEntry->auctioneer = 0;
+ auctionEntry->item_guidlow = item->GetGUIDLow();
+ auctionEntry->item_template = item->GetEntry();
+ auctionEntry->owner = AHBplayer->GetGUIDLow();
+ auctionEntry->startbid = bidPrice;
+ auctionEntry->buyout = buyoutPrice;
+ auctionEntry->bidder = 0;
+ auctionEntry->bid = 0;
+ auctionEntry->deposit = 0;
+ auctionEntry->location = config->GetAHID();
+ auctionEntry->time = (time_t) (urand(config->GetMinTime(), config->GetMaxTime()) * 60 * 60 + time(NULL));
+ item->SaveToDB();
+ item->RemoveFromUpdateQueueOf(AHBplayer);
+ objmgr.AddAItem(item);
+ auctionHouse->AddAuction(auctionEntry);
+
+ CharacterDatabase.PExecute("INSERT INTO `auctionhouse` (`id`,"
+ "`auctioneerguid`,`itemguid`,`item_template`,"
+ "`itemowner`,`buyoutprice`,`time`,`buyguid`,"
+ "`lastbid`,`startbid`,`deposit`,`location`) "
+ "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', "
+ "'" I64FMTD "', '%u', '%u', '%u', '%u', '%u')",
+ auctionEntry->Id,
+ auctionEntry->auctioneer,
+ auctionEntry->item_guidlow,
+ auctionEntry->item_template,
+ auctionEntry->owner,
+ auctionEntry->buyout,
+ (uint64) auctionEntry->time,
+ auctionEntry->bidder,
+ auctionEntry->bid,
+ auctionEntry->startbid,
+ auctionEntry->deposit,
+ auctionEntry->location);
+ }
+}
+
+static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, WorldSession *session)
+{
+ if (!AHBBuyer)
+ return;
+
+ // Fetches content of selected AH
+ AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(config->GetAHID());
+ AuctionHouseObject::AuctionEntryMap::iterator itr;
+
+ itr = auctionHouse->GetAuctionsBegin();
+ vector<uint32> possibleBids;
+
+ while (itr != auctionHouse->GetAuctionsEnd())
+ {
+ AuctionHouseObject::AuctionEntryMap::iterator tmp = itr;
+ ++itr;
+ // Check if the auction is ours
+ // if it is, we skip this iteration.
+ if(tmp->second->owner == AHBplayerGUID)
+ {
+ continue;
+ }
+ // Check that we haven't bidded in this auction already.
+ if(tmp->second->bidder != AHBplayerGUID)
+ {
+ uint32 tmpdata = tmp->second->Id;
+ possibleBids.push_back(tmpdata);
+ }
+ }
+
+ // Do we have anything to bid? If not, stop here.
+ if(possibleBids.empty())
+ {
+ return;
+ }
+
+ // Choose random auction from possible auctions
+ uint32 auctionID = possibleBids[urand(0, possibleBids.size() - 1)];
+
+ // from auctionhouse.cpp, creates auction pointer & player pointer
+ AuctionEntry* auction = auctionHouse->GetAuction(auctionID);
+
+ // get exact item information
+ Item *pItem = objmgr.GetAItem(auction->item_guidlow);
+ if (!pItem)
+ {
+ sLog.outError("Item doesn't exists, perhaps bought already?");
+ return;
+ }
+
+ // get item prototype
+ ItemPrototype const* prototype = objmgr.GetItemPrototype(auction->item_template);
+
+ // check which price we have to use, startbid or if it is bidded already
+ if(debug_Out)
+ {sLog.outError("Auction Number: %u", auction->Id);}
+ if(debug_Out)
+ {sLog.outError("Item Template: %u", auction->item_template);}
+ if(debug_Out)
+ {sLog.outError("Buy Price: %u", prototype->BuyPrice);}
+ if(debug_Out)
+ {sLog.outError("Sell Price: %u", prototype->SellPrice);}
+ if(debug_Out)
+ {sLog.outError("Quality: %u", prototype->Quality);}
+ uint32 currentprice;
+ if(auction->bid)
+ {
+ currentprice = auction->bid;
+ if(debug_Out)
+ {sLog.outError("Current Price: %u", auction->bid);}
+ }
+ else
+ {
+ currentprice = auction->startbid;
+ if(debug_Out)
+ {sLog.outError("Current Price: %u", auction->startbid);}
+ }
+ uint32 bidprice;
+
+ // Prepare portion from maximum bid
+ uint32 tmprate2 = urand(0, 100);
+ double tmprate = static_cast<double>(tmprate2);
+ if(debug_Out)
+ {sLog.outError("tmprate: %f", tmprate);}
+ double bidrate = tmprate / 100;
+ if(debug_Out)
+ {sLog.outError("bidrate: %f", bidrate);}
+ long double bidMax = 0;
+
+ // check that bid has acceptable value and take bid based on vendorprice, stacksize and quality
+ switch (BuyMethod)
+ {
+ case 0:
+ switch (prototype->Quality)
+ {
+ case 0:
+ if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREY))
+ {
+ bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREY);
+ }
+ break;
+ case 1:
+ if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_WHITE))
+ {
+ bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_WHITE);
+ }
+ break;
+ case 2:
+ if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREEN))
+ {
+ bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREEN);
+ }
+ break;
+ case 3:
+ if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_BLUE))
+ {
+ bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_BLUE);
+ }
+ break;
+ case 4:
+ if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE))
+ {
+ bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE);
+ }
+ break;
+ default:
+ // quality is something it shouldn't be, let's get out of here
+ if(debug_Out)
+ {sLog.outError("bidMax(fail): %f", bidMax);}
+ return;
+ break;
+ }
+ break;
+ case 1:
+ switch (prototype->Quality)
+ {
+ case 0:
+ if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREY))
+ {
+ bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREY);
+ }
+ break;
+ case 1:
+ if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_WHITE))
+ {
+ bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_WHITE);
+ }
+ break;
+ case 2:
+ if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREEN))
+ {
+ bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_GREEN);
+ }
+ break;
+ case 3:
+ if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_BLUE))
+ {
+ bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_BLUE);
+ }
+ break;
+ case 4:
+ if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE))
+ {
+ bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE);
+ }
+ break;
+ default:
+ // quality is something it shouldn't be, let's get out of here
+ if(debug_Out)
+ {sLog.outError("bidMax(fail): %f", bidMax);}
+ return;
+ break;
+ }
+ break;
+ default:
+ bidMax = 0;
+ break;
+ }
+ if(debug_Out)
+ {sLog.outError("bidMax(succeed): %f", bidMax);}
+
+ // check some special items, and do recalculating to their prices
+ switch (prototype->Class)
+ {
+ // ammo
+ case 6:
+ bidMax = 0;
+ break;
+ default:
+ break;
+ }
+
+ if(bidMax == 0)
+ {
+ // quality check failed to get bidmax, let's get out of here
+ return;
+ }
+
+ // Calculate our bid
+ long double bidvalue = currentprice + ( (bidMax - currentprice) * bidrate);
+ if(debug_Out)
+ {sLog.outError("bidvalue: %f", bidvalue);}
+ // Convert to uint32
+ bidprice = static_cast<uint32>(bidvalue);
+ if(debug_Out)
+ {sLog.outError("bidprice: %u", bidprice);}
+
+ // Check our bid is high enough to be valid. If not, correct it to minimum.
+ if((currentprice + objmgr.GetAuctionOutBid(currentprice)) > bidprice)
+ {
+ bidprice = currentprice + objmgr.GetAuctionOutBid(currentprice);
+ if(debug_Out)
+ {sLog.outError("bidprice(>): %u", bidprice);}
+ }
+
+ // Check wether we do normal bid, or buyout
+ if ((bidprice < auction->buyout) || (auction->buyout == 0))
+ {
+
+ if (auction->bidder > 0)
+ {
+ if ( auction->bidder == AHBplayer->GetGUIDLow() )
+ {
+ //pl->ModifyMoney( -int32(price - auction->bid));
+ }
+ else
+ {
+ // mail to last bidder and return money
+ session->SendAuctionOutbiddedMail( auction , bidprice );
+ //pl->ModifyMoney( -int32(price) );
+ }
+ }
+
+ auction->bidder = AHBplayer->GetGUIDLow();
+ auction->bid = bidprice;
+
+ // Saving auction into database
+ CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
+ }
+ else
+ {
+ //buyout
+ if (AHBplayer->GetGUIDLow() == auction->bidder )
+ {
+ //pl->ModifyMoney(-int32(auction->buyout - auction->bid));
+ }
+ else
+ {
+ //pl->ModifyMoney(-int32(auction->buyout));
+ if ( auction->bidder )
+ {
+ session->SendAuctionOutbiddedMail( auction, auction->buyout );
+ }
+ }
+ auction->bidder = AHBplayer->GetGUIDLow();
+ auction->bid = auction->buyout;
+
+ // Send mails to buyer & seller
+ objmgr.SendAuctionSuccessfulMail( auction );
+ objmgr.SendAuctionWonMail( auction );
+
+ // Remove item from auctionhouse
+ objmgr.RemoveAItem(auction->item_guidlow);
+ // Remove auction
+ auctionHouse->RemoveAuction(auction->Id);
+ // Remove from database
+ CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
+
+ delete auction;
+ }
+}
+///////////////////////////////////////////////////////////////////////////////
+//
+///////////////////////////////////////////////////////////////////////////////
+void AuctionHouseBot()
+{
+ time_t _newrun = time(NULL);
+ if ((!AHBSeller) && (!AHBBuyer))
+ return;
+
+ WorldSession _session(AHBplayerAccount, NULL, 0, true, 0, LOCALE_enUS);
+ Player _AHBplayer(&_session);
+ _AHBplayer.MinimalLoadFromDB(NULL, AHBplayerGUID);
+ ObjectAccessor::Instance().AddObject(&_AHBplayer);
+
+ if(sConfig.GetIntDefault("AllowTwoSide.Interaction.Auction",0) == 0)
+ {
+ addNewAuctions(&_AHBplayer, &AllianceConfig);
+ if (((_newrun - _lastrun_a) > (AllianceConfig.GetBiddingInterval() * 60)) && (AllianceConfig.GetBidsPerInterval() > 0))
+ {
+ uint32 bids = AllianceConfig.GetBidsPerInterval();
+ for (uint32 count = 1;count <= bids;count++)
+ {
+ addNewAuctionBuyerBotBid(&_AHBplayer, &AllianceConfig, &_session);
+ _lastrun_a = _newrun;
+ }
+ }
+ addNewAuctions(&_AHBplayer, &HordeConfig);
+ if (((_newrun - _lastrun_h) > (HordeConfig.GetBiddingInterval() *60)) && (HordeConfig.GetBidsPerInterval() > 0))
+ {
+ uint32 bids = HordeConfig.GetBidsPerInterval();
+ for (uint32 count = 1;count <= bids;count++)
+ {
+ addNewAuctionBuyerBotBid(&_AHBplayer, &HordeConfig, &_session);
+ _lastrun_h = _newrun;
+ }
+ }
+ }
+ addNewAuctions(&_AHBplayer, &NeutralConfig);
+ if (((_newrun - _lastrun_n) > (NeutralConfig.GetBiddingInterval() * 60)) && (NeutralConfig.GetBidsPerInterval() > 0))
+ {
+ uint32 bids = NeutralConfig.GetBidsPerInterval();
+ for (uint32 count = 1;count <= bids;count++)
+ {
+ addNewAuctionBuyerBotBid(&_AHBplayer, &NeutralConfig, &_session);
+ _lastrun_n = _newrun;
+ }
+ }
+ ObjectAccessor::Instance().RemoveObject(&_AHBplayer);
+}
+///////////////////////////////////////////////////////////////////////////////
+//
+///////////////////////////////////////////////////////////////////////////////
+void AuctionHouseBotInit()
+{
+ AHBSeller = sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", 0);
+ AHBBuyer = sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", 0);
+ No_Bind = sConfig.GetBoolDefault("AuctionHouseBot.No_Bind", 1);
+ Bind_When_Picked_Up = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Picked_Up", 0);
+ Bind_When_Equipped = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Equipped", 1);
+ Bind_When_Use = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Use", 1);
+ Bind_Quest_Item = sConfig.GetBoolDefault("AuctionHouseBot.Bind_Quest_Item", 0);
+
+ if(sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",0) == 0)
+ {
+ AuctionHouseBotLoadValues(&AllianceConfig);
+ AuctionHouseBotLoadValues(&HordeConfig);
+ }
+ AuctionHouseBotLoadValues(&NeutralConfig);
+
+ if (AHBSeller)
+ {
+ Vendor_Items = sConfig.GetBoolDefault("AuctionHouseBot.VendorItems", 0);
+ Loot_Items = sConfig.GetBoolDefault("AuctionHouseBot.LootItems", 1);
+ Other_Items = sConfig.GetBoolDefault("AuctionHouseBot.OtherItems", 0);
+
+ QueryResult* results = (QueryResult*) NULL;
+ char npcQuery[] = "SELECT distinct `item` FROM `npc_vendor`";
+ results = WorldDatabase.PQuery(npcQuery);
+ if (results != NULL)
+ {
+ do
+ {
+ Field* fields = results->Fetch();
+ npcItems.push_back(fields[0].GetUInt32());
+
+ } while (results->NextRow());
+
+ delete results;
+ }
+ else
+ {
+ sLog.outString("AuctionHouseBot: \"%s\" failed", npcQuery);
+ }
+
+ char lootQuery[] = "SELECT `item` FROM `creature_loot_template` UNION "
+ "SELECT `item` FROM `disenchant_loot_template` UNION "
+ "SELECT `item` FROM `fishing_loot_template` UNION "
+ "SELECT `item` FROM `gameobject_loot_template` UNION "
+ "SELECT `item` FROM `item_loot_template` UNION "
+ "SELECT `item` FROM `pickpocketing_loot_template` UNION "
+ "SELECT `item` FROM `prospecting_loot_template` UNION "
+ "SELECT `item` FROM `skinning_loot_template`";
+
+ results = WorldDatabase.PQuery(lootQuery);
+ if (results != NULL)
+ {
+ do
+ {
+ Field* fields = results->Fetch();
+ lootItems.push_back(fields[0].GetUInt32());
+
+ } while (results->NextRow());
+
+ delete results;
+ }
+ else
+ {
+ sLog.outString("AuctionHouseBot: \"%s\" failed", lootQuery);
+ }
+
+ for (uint32 itemID = 0; itemID < sItemStorage.MaxEntry; itemID++)
+ {
+ ItemPrototype const* prototype = objmgr.GetItemPrototype(itemID);
+
+ if (prototype == NULL)
+ continue;
+
+ switch (prototype->Bonding)
+ {
+ case 0:
+ if (!No_Bind)
+ continue;
+ break;
+ case 1:
+ if (!Bind_When_Picked_Up)
+ continue;
+ break;
+ case 2:
+ if (!Bind_When_Equipped)
+ continue;
+ break;
+ case 3:
+ if (!Bind_When_Use)
+ continue;
+ break;
+ case 4:
+ if (!Bind_Quest_Item)
+ continue;
+ break;
+ default:
+ continue;
+ break;
+ }
+
+ switch (SellMethod)
+ {
+ case 0:
+ if (prototype->SellPrice == 0)
+ continue;
+ break;
+ case 1:
+ if (prototype->BuyPrice == 0)
+ continue;
+ break;
+ default:
+ continue;
+ break;
+ }
+
+ if ((prototype->Quality < 1) || (prototype->Quality > 4))
+ continue;
+
+ if (Vendor_Items == 0)
+ {
+ bool isVendorItem = false;
+
+ for (unsigned int i = 0; (i < npcItems.size()) && (!isVendorItem); i++)
+ {
+ if (itemID == npcItems[i])
+ isVendorItem = true;
+ }
+
+ if (isVendorItem)
+ continue;
+ }
+
+ if (Loot_Items == 0)
+ {
+ bool isLootItem = false;
+
+ for (unsigned int i = 0; (i < lootItems.size()) && (!isLootItem); i++)
+ {
+ if (itemID == lootItems[i])
+ isLootItem = true;
+ }
+
+ if (isLootItem)
+ continue;
+ }
+
+ if (Other_Items == 0)
+ {
+ bool isVendorItem = false;
+ bool isLootItem = false;
+
+ for (unsigned int i = 0; (i < npcItems.size()) && (!isVendorItem); i++)
+ {
+ if (itemID == npcItems[i])
+ isVendorItem = true;
+ }
+ for (unsigned int i = 0; (i < lootItems.size()) && (!isLootItem); i++)
+ {
+ if (itemID == lootItems[i])
+ isLootItem = true;
+ }
+ if ((!isLootItem) && (!isVendorItem))
+ continue;
+ }
+
+ switch (prototype->Quality)
+ {
+ case 1:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ whiteTradeGoods.push_back(itemID);
+ else
+ whiteItems.push_back(itemID);
+ break;
+
+ case 2:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ greenTradeGoods.push_back(itemID);
+ else
+ greenItems.push_back(itemID);
+ break;
+
+ case 3:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ blueTradeGoods.push_back(itemID);
+ else
+ blueItems.push_back(itemID);
+ break;
+
+ case 4:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ purpleTradeGoods.push_back(itemID);
+ else
+ purpleItems.push_back(itemID);
+ break;
+ }
+ }
+
+ if ((whiteTradeGoods.size() == 0) &&
+ (greenTradeGoods.size() == 0) &&
+ (blueTradeGoods.size() == 0) &&
+ (purpleTradeGoods.size() == 0) &&
+ (whiteItems.size() == 0) &&
+ (greenItems.size() == 0) &&
+ (blueItems.size() == 0) &&
+ (purpleItems.size() == 0))
+ {
+ sLog.outString("AuctionHouseBot: No items");
+ AHBSeller = 0;
+ }
+
+ sLog.outString("AuctionHouseBot:");
+ sLog.outString("loaded %d white trade goods", whiteTradeGoods.size());
+ sLog.outString("loaded %d green trade goods", greenTradeGoods.size());
+ sLog.outString("loaded %d blue trade goods", blueTradeGoods.size());
+ sLog.outString("loaded %d purple trade goods", purpleTradeGoods.size());
+ sLog.outString("loaded %d white items", whiteItems.size());
+ sLog.outString("loaded %d green items", greenItems.size());
+ sLog.outString("loaded %d blue items", blueItems.size());
+ sLog.outString("loaded %d purple items", purpleItems.size());
+ }
+ sLog.outString("AuctionHouseBot by Paradox (original by ChrisK) has been loaded.");
+ sLog.outString("AuctionHouseBot now includes AHBuyer by Kerbe and Paradox");
+
+}
+void AuctionHouseBotCommands(uint32 command, uint32 ahMapID, uint32 col, char* args)
+{
+ AHBConfig *config;
+ switch (ahMapID)
+ {
+ case 2:
+ config = &AllianceConfig;
+ break;
+ case 6:
+ config = &HordeConfig;
+ break;
+ case 7:
+ config = &NeutralConfig;
+ break;
+ }
+ std::string color;
+ switch (col)
+ {
+ case AHB_GREY:
+ color = "grey";
+ break;
+ case AHB_WHITE:
+ color = "white";
+ break;
+ case AHB_GREEN:
+ color = "green";
+ break;
+ case AHB_BLUE:
+ color = "blue";
+ break;
+ case AHB_PURPLE:
+ color = "purple";
+ break;
+ default:
+ break;
+ }
+ switch (command)
+ {
+ case 0: //ahexpire
+ {
+ AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(ahMapID);
+
+ AuctionHouseObject::AuctionEntryMap::iterator itr;
+ itr = auctionHouse->GetAuctionsBegin();
+
+ while (itr != auctionHouse->GetAuctionsEnd())
+ {
+ if (itr->second->owner == AHBplayerGUID)
+ itr->second->time = sWorld.GetGameTime();
+
+ ++itr;
+ }
+ }break;
+ case 1: //min items
+ {
+ char * param1 = strtok(args, " ");
+ uint32 minItems = (uint32) strtoul(param1, NULL, 0);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET minitems = '%u' WHERE auctionhouse = '%u'", minItems, ahMapID);
+ config->SetMinItems(minItems);
+ }break;
+ case 2: //max items
+ {
+ char * param1 = strtok(args, " ");
+ uint32 maxItems = (uint32) strtoul(param1, NULL, 0);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxitems = '%u' WHERE auctionhouse = '%u'", maxItems, ahMapID);
+ config->SetMaxItems(maxItems);
+ }break;
+ case 3: //min time
+ {
+ char * param1 = strtok(args, " ");
+ uint32 minTime = (uint32) strtoul(param1, NULL, 0);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET mintime = '%u' WHERE auctionhouse = '%u'", minTime, ahMapID);
+ config->SetMinTime(minTime);
+ }break;
+ case 4: //max time
+ {
+ char * param1 = strtok(args, " ");
+ uint32 maxTime = (uint32) strtoul(param1, NULL, 0);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxtime = '%u' WHERE auctionhouse = '%u'", maxTime, ahMapID);
+ config->SetMaxTime(maxTime);
+ }break;
+ case 5: //percentages
+ {
+ char * param1 = strtok(args, " ");
+ char * param2 = strtok(NULL, " ");
+ char * param3 = strtok(NULL, " ");
+ char * param4 = strtok(NULL, " ");
+ char * param5 = strtok(NULL, " ");
+ char * param6 = strtok(NULL, " ");
+ char * param7 = strtok(NULL, " ");
+ char * param8 = strtok(NULL, " ");
+ uint32 wtg = (uint32) strtoul(param1, NULL, 0);
+ uint32 gtg = (uint32) strtoul(param2, NULL, 0);
+ uint32 btg = (uint32) strtoul(param3, NULL, 0);
+ uint32 ptg = (uint32) strtoul(param4, NULL, 0);
+ uint32 wi = (uint32) strtoul(param5, NULL, 0);
+ uint32 gi = (uint32) strtoul(param6, NULL, 0);
+ uint32 bi = (uint32) strtoul(param7, NULL, 0);
+ uint32 pi = (uint32) strtoul(param8, NULL, 0);
+
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhitetradegoods = '%u' WHERE auctionhouse = '%u'", wtg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreentradegoods = '%u' WHERE auctionhouse = '%u'", gtg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentbluetradegoods = '%u' WHERE auctionhouse = '%u'", btg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpletradegoods = '%u' WHERE auctionhouse = '%u'", ptg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhiteitems = '%u' WHERE auctionhouse = '%u'", wi, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreenitems = '%u' WHERE auctionhouse = '%u'", gi, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentblueitems = '%u' WHERE auctionhouse = '%u'", bi, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpleitems = '%u' WHERE auctionhouse = '%u'", pi, ahMapID);
+ CharacterDatabase.CommitTransaction();
+ config->SetPercentages(wtg, gtg, btg, ptg, wi, gi, bi, pi);
+ }break;
+ case 6: //min prices
+ {
+ char * param1 = strtok(args, " ");
+ uint32 minPrice = (uint32) strtoul(param1, NULL, 0);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET minprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), minPrice, ahMapID);
+ config->SetMinPrice(col, minPrice);
+ }break;
+ case 7: //max prices
+ {
+ char * param1 = strtok(args, " ");
+ uint32 maxPrice = (uint32) strtoul(param1, NULL, 0);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), maxPrice, ahMapID);
+ config->SetMaxPrice(col, maxPrice);
+ }break;
+ case 8: //min bid price
+ {
+ char * param1 = strtok(args, " ");
+ uint32 minBidPrice = (uint32) strtoul(param1, NULL, 0);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET minbidprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), minBidPrice, ahMapID);
+ config->SetMinBidPrice(col, minBidPrice);
+ }break;
+ case 9: //max bid price
+ {
+ char * param1 = strtok(args, " ");
+ uint32 maxBidPrice = (uint32) strtoul(param1, NULL, 0);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxbidprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), maxBidPrice, ahMapID);
+ config->SetMaxBidPrice(col, maxBidPrice);
+ }break;
+ case 10: //max stacks
+ {
+ char * param1 = strtok(args, " ");
+ uint32 maxStack = (uint32) strtoul(param1, NULL, 0);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxstack%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), maxStack, ahMapID);
+ config->SetMaxStack(col, maxStack);
+ }break;
+ case 11: //buyer bid prices
+ {
+ char * param1 = strtok(args, " ");
+ uint32 buyerPrice = (uint32) strtoul(param1, NULL, 0);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET buyerprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), buyerPrice, ahMapID);
+ config->SetBuyerPrice(col, buyerPrice);
+ }break;
+ case 12: //buyer bidding interval
+ {
+ char * param1 = strtok(args, " ");
+ uint32 bidInterval = (uint32) strtoul(param1, NULL, 0);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET buyerbiddinginterval = '%u' WHERE auctionhouse = '%u'", bidInterval, ahMapID);
+ config->SetBiddingInterval(bidInterval);
+ }break;
+ case 13: //buyer bids per interval
+ {
+ char * param1 = strtok(args, " ");
+ uint32 bidsPerInterval = (uint32) strtoul(param1, NULL, 0);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET buyerbidsperinterval = '%u' WHERE auctionhouse = '%u'", bidsPerInterval, ahMapID);
+ config->SetBidsPerInterval(bidsPerInterval);
+ }break;
+ default:
+ break;
+ }
+}
+void AuctionHouseBotLoadValues(AHBConfig *config)
+{
+ if (AHBSeller)
+ {
+ //load min and max items
+ config->SetMinItems(CharacterDatabase.PQuery("SELECT minitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetMaxItems(CharacterDatabase.PQuery("SELECT maxitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minItems = %u", config->GetMinItems());
+ sLog.outError("maxItems = %u", config->GetMaxItems());}
+ //load min and max auction times
+ config->SetMinTime(CharacterDatabase.PQuery("SELECT mintime FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetMaxTime(CharacterDatabase.PQuery("SELECT maxtime FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minTime = %u", config->GetMinTime());
+ sLog.outError("maxTime = %u", config->GetMaxTime());}
+ //load percentages
+ uint32 wtg = CharacterDatabase.PQuery("SELECT percentwhitetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 gtg = CharacterDatabase.PQuery("SELECT percentgreentradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 btg = CharacterDatabase.PQuery("SELECT percentbluetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 ptg = CharacterDatabase.PQuery("SELECT percentpurpletradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 wi = CharacterDatabase.PQuery("SELECT percentwhiteitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 gi = CharacterDatabase.PQuery("SELECT percentgreenitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 bi = CharacterDatabase.PQuery("SELECT percentblueitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 pi = CharacterDatabase.PQuery("SELECT percentpurpleitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ config->SetPercentages(wtg, gtg, btg, ptg, wi, gi, bi, pi);
+ if(debug_Out)
+ {sLog.outError("percentWhiteTradeGoods = %u", config->GetPercentages(AHB_WHITE_TG));
+ sLog.outError("percentGreenTradeGoods = %u", config->GetPercentages(AHB_GREEN_TG));
+ sLog.outError("percentBlueTradeGoods = %u", config->GetPercentages(AHB_BLUE_TG));
+ sLog.outError("percentPurpleTradeGoods = %u", config->GetPercentages(AHB_PURPLE_TG));
+ sLog.outError("percentWhiteItems = %u", config->GetPercentages(AHB_WHITE_I));
+ sLog.outError("percentGreenItems = %u", config->GetPercentages(AHB_GREEN_I));
+ sLog.outError("percentBlueItems = %u", config->GetPercentages(AHB_BLUE_I));
+ sLog.outError("percentPurpleItems = %u", config->GetPercentages(AHB_PURPLE_I));}
+ //load min and max prices
+ config->SetMinPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT minpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetMaxPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minPriceWhite = %u", config->GetMinPrice(AHB_WHITE));
+ sLog.outError("maxPriceWhite = %u", config->GetMaxPrice(AHB_WHITE));}
+ config->SetMinPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT minpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetMaxPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT maxpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minPriceGreen = %u", config->GetMinPrice(AHB_GREEN));
+ sLog.outError("maxPriceGreen = %u", config->GetMaxPrice(AHB_GREEN));}
+ config->SetMinPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT minpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetMaxPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT maxpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minPriceBlue = %u", config->GetMinPrice(AHB_BLUE));
+ sLog.outError("maxPriceBlue = %u", config->GetMaxPrice(AHB_BLUE));}
+ config->SetMinPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT minpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetMaxPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minPricePurple = %u", config->GetMinPrice(AHB_PURPLE));
+ sLog.outError("maxPricePurple = %u", config->GetMaxPrice(AHB_PURPLE));}
+ //load min and max bid prices
+ config->SetMinBidPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT minbidpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError(",minBidPriceWhite = %u", config->GetMinBidPrice(AHB_WHITE));}
+ config->SetMaxBidPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxbidpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxBidPriceWhite = %u", config->GetMaxBidPrice(AHB_WHITE));}
+ config->SetMinBidPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT minbidpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minBidPriceGreen = %u", config->GetMinBidPrice(AHB_GREEN));}
+ config->SetMaxBidPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT maxbidpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxBidPriceGreen = %u", config->GetMaxBidPrice(AHB_GREEN));}
+ config->SetMinBidPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT minbidpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minBidPriceBlue = %u", config->GetMinBidPrice(AHB_BLUE));}
+ config->SetMaxBidPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT maxbidpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxBidPriceBlue = %u", config->GetMinBidPrice(AHB_BLUE));}
+ config->SetMinBidPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT minbidpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minBidPricePurple = %u", config->GetMinBidPrice(AHB_PURPLE));}
+ config->SetMaxBidPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxbidpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxBidPricePurple = %u", config->GetMaxBidPrice(AHB_PURPLE));}
+ //load max stacks
+ config->SetMaxStack(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxstackwhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxStackWhite = %u", config->GetMaxStack(AHB_WHITE));}
+ config->SetMaxStack(AHB_GREEN, CharacterDatabase.PQuery("SELECT maxstackgreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxStackGreen = %u", config->GetMaxStack(AHB_GREEN));}
+ config->SetMaxStack(AHB_BLUE, CharacterDatabase.PQuery("SELECT maxstackblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxStackBlue = %u", config->GetMaxStack(AHB_BLUE));}
+ config->SetMaxStack(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxstackpurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxStackPurple = %u", config->GetMaxStack(AHB_PURPLE));}
+ }
+ if (AHBBuyer)
+ {
+ //load buyer bid prices
+ config->SetBuyerPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT buyerpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetBuyerPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT buyerpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetBuyerPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT buyerpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetBuyerPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT buyerpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetBuyerPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT buyerpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("buyerPriceGrey = %u", config->GetBuyerPrice(AHB_GREY));
+ sLog.outError("buyerPriceWhite = %u", config->GetBuyerPrice(AHB_WHITE));
+ sLog.outError("buyerPriceGreen = %u", config->GetBuyerPrice(AHB_GREEN));
+ sLog.outError("buyerPriceBlue = %u", config->GetBuyerPrice(AHB_BLUE));
+ sLog.outError("buyerPricePurple = %u", config->GetBuyerPrice(AHB_PURPLE));}
+ //load bidding interval
+ config->SetBiddingInterval(CharacterDatabase.PQuery("SELECT buyerbiddinginterval FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("buyerBiddingInterval = %u", config->GetBiddingInterval());}
+ //load bids per interval
+ config->SetBidsPerInterval(CharacterDatabase.PQuery("SELECT buyerbidsperinterval FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("buyerBidsPerInterval = %u", config->GetBidsPerInterval());}
+ }
+}
diff --git a/src/game/AuctionHouseBot.h b/src/game/AuctionHouseBot.h
new file mode 100644
index 00000000000..71b14d17a4a
--- /dev/null
+++ b/src/game/AuctionHouseBot.h
@@ -0,0 +1,687 @@
+#ifndef AUCTION_HOUSE_BOT_H
+#define AUCTION_HOUSE_BOT_H
+#include "Common.h"
+#include "Log.h"
+#include "Config/ConfigEnv.h"
+#define AHB_GREY 0
+#define AHB_WHITE 1
+#define AHB_GREEN 2
+#define AHB_BLUE 3
+#define AHB_PURPLE 4
+#define AHB_GREY_TG 0
+#define AHB_WHITE_TG 1
+#define AHB_GREEN_TG 2
+#define AHB_BLUE_TG 3
+#define AHB_PURPLE_TG 4
+#define AHB_GREY_I 5
+#define AHB_WHITE_I 6
+#define AHB_GREEN_I 7
+#define AHB_BLUE_I 8
+#define AHB_PURPLE_I 9
+#define AHBplayerAccount sConfig.GetIntDefault("AuctionHouseBot.Account", 0)
+#define AHBplayerGUID sConfig.GetIntDefault("AuctionHouseBot.GUID", 0)
+#define ItemsPerCycle sConfig.GetIntDefault("AuctionHouseBot.ItemsPerCycle", 200)
+#define SellMethod sConfig.GetIntDefault("AuctionHouseBot.UseBuyPriceForSeller", 1)
+#define BuyMethod sConfig.GetIntDefault("AuctionHouseBot.UseBuyPriceForBuyer", 0)
+
+class AHBConfig
+{
+ private:
+ uint32 AHID;
+ uint32 minItems;
+ uint32 maxItems;
+ uint32 minTime;
+ uint32 maxTime;
+ uint32 percentWhiteTradeGoods;
+ uint32 percentGreenTradeGoods;
+ uint32 percentBlueTradeGoods;
+ uint32 percentPurpleTradeGoods;
+ uint32 percentWhiteItems;
+ uint32 percentGreenItems;
+ uint32 percentBlueItems;
+ uint32 percentPurpleItems;
+ uint32 minPriceWhite;
+ uint32 maxPriceWhite;
+ uint32 minBidPriceWhite;
+ uint32 maxBidPriceWhite;
+ uint32 maxStackWhite;
+ uint32 minPriceGreen;
+ uint32 maxPriceGreen;
+ uint32 minBidPriceGreen;
+ uint32 maxBidPriceGreen;
+ uint32 maxStackGreen;
+ uint32 minPriceBlue;
+ uint32 maxPriceBlue;
+ uint32 minBidPriceBlue;
+ uint32 maxBidPriceBlue;
+ uint32 maxStackBlue;
+ uint32 minPricePurple;
+ uint32 maxPricePurple;
+ uint32 minBidPricePurple;
+ uint32 maxBidPricePurple;
+ uint32 maxStackPurple;
+
+ uint32 buyerPriceGrey;
+ uint32 buyerPriceWhite;
+ uint32 buyerPriceGreen;
+ uint32 buyerPriceBlue;
+ uint32 buyerPricePurple;
+ uint32 buyerBiddingInterval;
+ uint32 buyerBidsPerInterval;
+
+ uint32 wtgp;
+ uint32 gtgp;
+ uint32 btgp;
+ uint32 ptgp;
+ uint32 wip;
+ uint32 gip;
+ uint32 bip;
+ uint32 pip;
+ public:
+ AHBConfig(uint32 ahid)
+ {
+ AHID = ahid;
+ }
+ AHBConfig()
+ {
+ }
+ uint32 GetAHID()
+ {
+ return AHID;
+ }
+ void SetMinItems(uint32 value)
+ {
+ minItems = value;
+ }
+ uint32 GetMinItems()
+ {
+ if ((minItems == 0) && (maxItems))
+ return maxItems;
+ else if ((maxItems) && (minItems > maxItems))
+ return maxItems;
+ else
+ return minItems;
+ }
+ void SetMaxItems(uint32 value)
+ {
+ maxItems = value;
+ CalculatePercents();
+ }
+ uint32 GetMaxItems()
+ {
+ return maxItems;
+ }
+ void SetMinTime(uint32 value)
+ {
+ minTime = value;
+ }
+ uint32 GetMinTime()
+ {
+ if (minTime < 1)
+ return 1;
+ else if ((maxTime) && (minTime > maxTime))
+ return maxTime;
+ else
+ return minTime;
+ }
+ void SetMaxTime(uint32 value)
+ {
+ maxTime = value;
+ }
+ uint32 GetMaxTime()
+ {
+ return maxTime;
+ }
+ void SetPercentages(uint32 wtg, uint32 gtg, uint32 btg, uint32 ptg, uint32 wi, uint32 gi, uint32 bi, uint32 pi)
+ {
+ uint32 totalPercent = wtg + gtg + btg + ptg + wi + gi + bi + pi;
+
+ if (totalPercent == 0)
+ {
+ maxItems = 0;
+ }
+ else if (totalPercent != 100)
+ {
+ double scale = (double) 100 / (double) totalPercent;
+
+ wtg = (uint32) (scale * (double) pi);
+ gtg = (uint32) (scale * (double) gtg);
+ btg = (uint32) (scale * (double) btg);
+ ptg = (uint32) (scale * (double) ptg);
+ wi = (uint32) (scale * (double) wi);
+ gi = (uint32) (scale * (double) gi);
+ bi = (uint32) (scale * (double) bi);
+ pi = 100 - wtg - gtg - btg - ptg - wi - gi - bi;
+
+ }
+ percentWhiteTradeGoods = wtg;
+ percentGreenTradeGoods = gtg;
+ percentBlueTradeGoods = btg;
+ percentPurpleTradeGoods = ptg;
+ percentWhiteItems = wi;
+ percentGreenItems = gi;
+ percentBlueItems = bi;
+ percentPurpleItems = pi;
+ CalculatePercents();
+ }
+ uint32 GetPercentages(uint32 color)
+ {
+ switch(color)
+ {
+ case AHB_GREY_TG:
+ return 0;
+ break;
+ case AHB_WHITE_TG:
+ return percentWhiteTradeGoods;
+ break;
+ case AHB_GREEN_TG:
+ return percentGreenTradeGoods;
+ break;
+ case AHB_BLUE_TG:
+ return percentBlueTradeGoods;
+ break;
+ case AHB_PURPLE_TG:
+ return percentPurpleTradeGoods;
+ break;
+ case AHB_GREY_I:
+ return 0;
+ break;
+ case AHB_WHITE_I:
+ return percentWhiteItems;
+ break;
+ case AHB_GREEN_I:
+ return percentGreenItems;
+ break;
+ case AHB_BLUE_I:
+ return percentBlueItems;
+ break;
+ case AHB_PURPLE_I:
+ return percentPurpleItems;
+ break;
+ default:
+ return 0;
+ break;
+ }
+ }
+ void SetMinPrice(uint32 color, uint32 value)
+ {
+ switch(color)
+ {
+ case AHB_GREY:
+ break;
+ case AHB_WHITE:
+ minPriceWhite = value;
+ break;
+ case AHB_GREEN:
+ minPriceGreen = value;
+ break;
+ case AHB_BLUE:
+ minPriceBlue = value;
+ break;
+ case AHB_PURPLE:
+ minPricePurple = value;
+ break;
+ default:
+ break;
+ }
+ }
+ uint32 GetMinPrice(uint32 color)
+ {
+ switch(color)
+ {
+ case AHB_GREY:
+ {
+ return 0;
+ break;
+ }
+ case AHB_WHITE:
+ {
+ if (minPriceWhite == 0)
+ return 150;
+ else if (minPriceWhite > maxPriceWhite)
+ return maxPriceWhite;
+ else
+ return minPriceWhite;
+ break;
+ }
+ case AHB_GREEN:
+ {
+ if (minPriceGreen == 0)
+ return 200;
+ else if (minPriceGreen > maxPriceGreen)
+ return maxPriceGreen;
+ else
+ return minPriceGreen;
+ break;
+ }
+ case AHB_BLUE:
+ {
+ if (minPriceBlue == 0)
+ return 250;
+ else if (minPriceBlue > maxPriceBlue)
+ return maxPriceBlue;
+ else
+ return minPriceBlue;
+ break;
+ }
+ case AHB_PURPLE:
+ {
+ if (minPricePurple == 0)
+ return 300;
+ else if (minPricePurple > maxPricePurple)
+ return maxPricePurple;
+ else
+ return minPricePurple;
+ break;
+ }
+ default:
+ {
+ return 0;
+ break;
+ }
+ }
+ }
+ void SetMaxPrice(uint32 color, uint32 value)
+ {
+ switch(color)
+ {
+ case AHB_GREY:
+ break;
+ case AHB_WHITE:
+ maxPriceWhite = value;
+ break;
+ case AHB_GREEN:
+ maxPriceGreen = value;
+ break;
+ case AHB_BLUE:
+ maxPriceBlue = value;
+ break;
+ case AHB_PURPLE:
+ maxPricePurple = value;
+ break;
+ default:
+ break;
+ }
+ }
+ uint32 GetMaxPrice(uint32 color)
+ {
+ switch(color)
+ {
+ case AHB_GREY:
+ {
+ return 0;
+ break;
+ }
+ case AHB_WHITE:
+ {
+ if (maxPriceWhite == 0)
+ return 250;
+ else
+ return maxPriceWhite;
+ break;
+ }
+ case AHB_GREEN:
+ {
+ if (maxPriceGreen == 0)
+ return 300;
+ else
+ return maxPriceGreen;
+ break;
+ }
+ case AHB_BLUE:
+ {
+ if (maxPriceBlue == 0)
+ return 350;
+ else
+ return maxPriceBlue;
+ break;
+ }
+ case AHB_PURPLE:
+ {
+ if (maxPricePurple == 0)
+ return 450;
+ else
+ return maxPricePurple;
+ break;
+ }
+ default:
+ {
+ return 0;
+ break;
+ }
+ }
+ }
+ void SetMinBidPrice(uint32 color, uint32 value)
+ {
+ switch(color)
+ {
+ case AHB_GREY:
+ break;
+ case AHB_WHITE:
+ minBidPriceWhite = value;
+ break;
+ case AHB_GREEN:
+ minBidPriceGreen = value;
+ break;
+ case AHB_BLUE:
+ minBidPriceBlue = value;
+ break;
+ case AHB_PURPLE:
+ minBidPricePurple = value;
+ break;
+ default:
+ break;
+ }
+ }
+ uint32 GetMinBidPrice(uint32 color)
+ {
+ switch(color)
+ {
+ case AHB_GREY:
+ {
+ return 0;
+ break;
+ }
+ case AHB_WHITE:
+ {
+ if (minBidPriceWhite > 100)
+ return 100;
+ else
+ return minBidPriceWhite;
+ break;
+ }
+ case AHB_GREEN:
+ {
+ if (minBidPriceGreen > 100)
+ return 100;
+ else
+ return minBidPriceGreen;
+ break;
+ }
+ case AHB_BLUE:
+ {
+ if (minBidPriceBlue > 100)
+ return 100;
+ else
+ return minBidPriceBlue;
+ break;
+ }
+ case AHB_PURPLE:
+ {
+ if (minBidPricePurple > 100)
+ return 100;
+ else
+ return minBidPricePurple;
+ break;
+ }
+ default:
+ {
+ return 0;
+ break;
+ }
+ }
+ }
+ void SetMaxBidPrice(uint32 color, uint32 value)
+ {
+ switch(color)
+ {
+ case AHB_GREY:
+ break;
+ case AHB_WHITE:
+ maxBidPriceWhite = value;
+ break;
+ case AHB_GREEN:
+ maxBidPriceGreen = value;
+ break;
+ case AHB_BLUE:
+ maxBidPriceBlue = value;
+ break;
+ case AHB_PURPLE:
+ maxBidPricePurple = value;
+ break;
+ default:
+ break;
+ }
+ }
+ uint32 GetMaxBidPrice(uint32 color)
+ {
+ switch(color)
+ {
+ case AHB_GREY:
+ {
+ return 0;
+ break;
+ }
+ case AHB_WHITE:
+ {
+ if (maxBidPriceWhite > 100)
+ return 100;
+ else
+ return maxBidPriceWhite;
+ break;
+ }
+ case AHB_GREEN:
+ {
+ if (maxBidPriceGreen > 100)
+ return 100;
+ else
+ return maxBidPriceGreen;
+ break;
+ }
+ case AHB_BLUE:
+ {
+ if (maxBidPriceBlue > 100)
+ return 100;
+ else
+ return maxBidPriceBlue;
+ break;
+ }
+ case AHB_PURPLE:
+ {
+ if (maxBidPricePurple > 100)
+ return 100;
+ else
+ return maxBidPricePurple;
+ break;
+ }
+ default:
+ {
+ return 0;
+ break;
+ }
+ }
+ }
+ void SetMaxStack(uint32 color, uint32 value)
+ {
+ switch(color)
+ {
+ case AHB_GREY:
+ break;
+ case AHB_WHITE:
+ maxStackWhite = value;
+ break;
+ case AHB_GREEN:
+ maxStackGreen = value;
+ break;
+ case AHB_BLUE:
+ maxStackBlue = value;
+ break;
+ case AHB_PURPLE:
+ maxStackPurple = value;
+ break;
+ default:
+ break;
+ }
+ }
+ uint32 GetMaxStack(uint32 color)
+ {
+ switch(color)
+ {
+ case AHB_GREY:
+ {
+ return 0;
+ break;
+ }
+ case AHB_WHITE:
+ {
+ return maxStackWhite;
+ break;
+ }
+ case AHB_GREEN:
+ {
+ return maxStackGreen;
+ break;
+ }
+ case AHB_BLUE:
+ {
+ return maxStackBlue;
+ break;
+ }
+ case AHB_PURPLE:
+ {
+ return maxStackPurple;
+ break;
+ }
+ default:
+ {
+ return 0;
+ break;
+ }
+ }
+ }
+ void SetBuyerPrice(uint32 color, uint32 value)
+ {
+ switch(color)
+ {
+ case AHB_GREY:
+ buyerPriceGrey = value;
+ break;
+ case AHB_WHITE:
+ buyerPriceWhite = value;
+ break;
+ case AHB_GREEN:
+ buyerPriceGreen = value;
+ break;
+ case AHB_BLUE:
+ buyerPriceBlue = value;
+ break;
+ case AHB_PURPLE:
+ buyerPricePurple = value;
+ break;
+ default:
+ break;
+ }
+ }
+ uint32 GetBuyerPrice(uint32 color)
+ {
+ switch(color)
+ {
+ case AHB_GREY:
+ return buyerPriceGrey;
+ break;
+ case AHB_WHITE:
+ return buyerPriceWhite;
+ break;
+ case AHB_GREEN:
+ return buyerPriceGreen;
+ break;
+ case AHB_BLUE:
+ return buyerPriceBlue;
+ break;
+ case AHB_PURPLE:
+ return buyerPricePurple;
+ break;
+ default:
+ return 0;
+ break;
+ }
+ }
+ void SetBiddingInterval(uint32 value)
+ {
+ buyerBiddingInterval = value;
+ }
+ uint32 GetBiddingInterval()
+ {
+ return buyerBiddingInterval;
+ }
+ void CalculatePercents()
+ {
+ wtgp = (uint32) (((double)percentWhiteTradeGoods / 100.0) * maxItems);
+ gtgp = (uint32) (((double)percentGreenTradeGoods / 100.0) * maxItems);
+ btgp = (uint32) (((double)percentBlueTradeGoods / 100.0) * maxItems);
+ ptgp = (uint32) (((double)percentPurpleTradeGoods / 100.0) * maxItems);
+ wip = (uint32) (((double)percentWhiteItems / 100.0) * maxItems);
+ gip = (uint32) (((double)percentGreenItems / 100.0) * maxItems);
+ bip = (uint32) (((double)percentBlueItems / 100.0) * maxItems);
+ pip = (uint32) (((double)percentPurpleItems / 100.0) * maxItems);
+ uint32 total = wtgp + gtgp + btgp + ptgp + wip + gip + bip + pip;
+ if (total != maxItems)
+ {
+ wtgp = (uint32) (maxItems * (double) wtgp);
+ gtgp = (uint32) (maxItems * (double) gtgp);
+ btgp = (uint32) (maxItems * (double) btgp);
+ ptgp = (uint32) (maxItems * (double) ptgp);
+ wip = (uint32) (maxItems * (double) wip);
+ gip = (uint32) (maxItems * (double) gip);
+ bip = (uint32) (maxItems * (double) bip);
+ pip = (maxItems - (wtgp + gtgp + btgp + ptgp + wip + gip + bip));
+ total = wtgp + gtgp + btgp + ptgp + wip + gip + bip + pip;
+ }
+ //sLog.outString("%u %u %u %u %u %u %u %u", wtgp, gtgp, btgp, ptgp, wip, gip, bip, pip);
+ }
+ uint32 GetPercents(uint32 color)
+ {
+ switch(color)
+ {
+ case AHB_GREY_TG:
+ return 0;
+ break;
+ case AHB_WHITE_TG:
+ return wtgp;
+ break;
+ case AHB_GREEN_TG:
+ return gtgp;
+ break;
+ case AHB_BLUE_TG:
+ return btgp;
+ break;
+ case AHB_PURPLE_TG:
+ return ptgp;
+ break;
+ case AHB_GREY_I:
+ return 0;
+ break;
+ case AHB_WHITE_I:
+ return wip;
+ break;
+ case AHB_GREEN_I:
+ return gip;
+ break;
+ case AHB_BLUE_I:
+ return bip;
+ break;
+ case AHB_PURPLE_I:
+ return pip;
+ break;
+ default:
+ return 0;
+ break;
+ }
+ }
+ void SetBidsPerInterval(uint32 value)
+ {
+ buyerBidsPerInterval = value;
+ }
+ uint32 GetBidsPerInterval()
+ {
+ return buyerBidsPerInterval;
+ }
+ ~AHBConfig()
+ {
+ }
+};
+void AuctionHouseBot();
+void AuctionHouseBotInit();
+void AuctionHouseBotLoadValues(AHBConfig*);
+void AuctionHouseBotCommands(uint32, uint32, uint32, char*);
+#endif
diff --git a/src/game/CMakeLists.txt b/src/game/CMakeLists.txt
index db1e31f2414..8cee1325205 100644
--- a/src/game/CMakeLists.txt
+++ b/src/game/CMakeLists.txt
@@ -13,6 +13,8 @@ SET(game_STAT_SRCS
ArenaTeam.h
ArenaTeamHandler.cpp
AuctionHouse.cpp
+ AuctionHouseBot.cpp
+ AuctionHouseBot.h
AuctionHouseObject.h
Bag.cpp
Bag.h
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index fc25216a55e..d6cdde47a8c 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -616,6 +616,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "cometome", SEC_ADMINISTRATOR, false, &ChatHandler::HandleComeToMeCommand, "", NULL },
{ "damage", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDamageCommand, "", NULL },
{ "combatstop", SEC_GAMEMASTER, false, &ChatHandler::HandleCombatStopCommand, "", NULL },
+ { "ahbotoptions", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotOptionsCommand, "", NULL },
{ "flusharenapoints", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL },
{ "chardelete", SEC_CONSOLE, true, &ChatHandler::HandleCharacterDeleteCommand, "", NULL },
{ "sendmessage", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMessageCommand, "", NULL },
diff --git a/src/game/Chat.h b/src/game/Chat.h
index 1b7224c3f0d..90936c9ac91 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -100,6 +100,7 @@ class ChatHandler
bool HandleAccountSetPasswordCommand(const char* args);
bool HandleHelpCommand(const char* args);
+ bool HandleAHBotOptionsCommand(const char * args);
bool HandleCommandsCommand(const char* args);
bool HandleStartCommand(const char* args);
bool HandleDismountCommand(const char* args);
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index b896164cade..c7289269540 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -52,6 +52,379 @@
#include "BattleGroundMgr.h"
#include "InstanceSaveMgr.h"
#include "InstanceData.h"
+#include "AuctionHouseBot.h"
+
+bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
+{
+ uint32 ahMapID = 0;
+ char * opt = strtok((char*)args, " ");
+ char * ahMapIdStr = strtok(NULL, " ");
+ if (ahMapIdStr)
+ {
+ ahMapID = (uint32) strtoul(ahMapIdStr, NULL, 0);
+ }
+ if (!opt)
+ {
+ PSendSysMessage("Syntax is: ahbotoptions $option $ahMapID (2, 6 or 7) $parameter");
+ PSendSysMessage("Try ahbotoptions help to see a list of options.");
+ return false;
+ }
+ int l = strlen(opt);
+
+ if (strncmp(opt,"help",l) == 0)
+ {
+ PSendSysMessage("AHBot commands:");
+ PSendSysMessage("ahexpire");
+ PSendSysMessage("minitems");
+ PSendSysMessage("maxitems");
+ PSendSysMessage("mintime");
+ PSendSysMessage("maxtime");
+ PSendSysMessage("percentages");
+ PSendSysMessage("minprice");
+ PSendSysMessage("maxprice");
+ PSendSysMessage("minbidprice");
+ PSendSysMessage("maxbidprice");
+ PSendSysMessage("maxstack");
+ PSendSysMessage("buyerprice");
+ PSendSysMessage("bidinterval");
+ PSendSysMessage("bidsperinterval");
+ return true;
+ }
+ else if (strncmp(opt,"ahexpire",l) == 0)
+ {
+ if (!ahMapIdStr)
+ {
+ PSendSysMessage("Syntax is: ahbotoptions ahexpire $ahMapID (2, 6 or 7)");
+ return false;
+ }
+ AuctionHouseBotCommands(0, ahMapID, NULL, NULL);
+ }
+ else if (strncmp(opt,"minitems",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions minitems $ahMapID (2, 6 or 7) $minItems");
+ return false;
+ }
+ AuctionHouseBotCommands(1, ahMapID, NULL, param1);
+ }
+ else if (strncmp(opt,"maxitems",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxitems $ahMapID (2, 6 or 7) $maxItems");
+ return false;
+ }
+ AuctionHouseBotCommands(2, ahMapID, NULL, param1);
+ }
+ else if (strncmp(opt,"mintime",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions mintime $ahMapID (2, 6 or 7) $mintime");
+ return false;
+ }
+ AuctionHouseBotCommands(3, ahMapID, NULL, param1);
+ }
+ else if (strncmp(opt,"maxtime",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxtime $ahMapID (2, 6 or 7) $maxtime");
+ return false;
+ }
+ AuctionHouseBotCommands(4, ahMapID, NULL, param1);
+ }
+ else if (strncmp(opt,"percentages",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ char * param3 = strtok(NULL, " ");
+ char * param4 = strtok(NULL, " ");
+ char * param5 = strtok(NULL, " ");
+ char * param6 = strtok(NULL, " ");
+ char * param7 = strtok(NULL, " ");
+ char * param8 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2) || (!param3) || (!param4) || (!param5) || (!param6) || (!param7) || (!param8))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8");
+ PSendSysMessage("1 WhiteTradeGoods 2 GreenTradeGoods 3 BlueTradeGoods 4 PurpleTradeGoods");
+ PSendSysMessage("5 WhiteItems 6 GreenItems 7 BlueItems 8 PurpleItems");
+ PSendSysMessage("The total must add up to 100%");
+ return false;
+ }
+ uint32 wtg = (uint32) strtoul(param1, NULL, 0);
+ uint32 gtg = (uint32) strtoul(param2, NULL, 0);
+ uint32 btg = (uint32) strtoul(param3, NULL, 0);
+ uint32 ptg = (uint32) strtoul(param4, NULL, 0);
+ uint32 wi = (uint32) strtoul(param5, NULL, 0);
+ uint32 gi = (uint32) strtoul(param6, NULL, 0);
+ uint32 bi = (uint32) strtoul(param7, NULL, 0);
+ uint32 pi = (uint32) strtoul(param8, NULL, 0);
+ uint32 totalPercent = wtg + gtg + btg + ptg + wi + gi + bi + pi;
+ if ((totalPercent == 0) || (totalPercent != 100))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8");
+ PSendSysMessage("1 WhiteTradeGoods 2 GreenTradeGoods 3 BlueTradeGoods 4 PurpleTradeGoods");
+ PSendSysMessage("5 WhiteItems 6 GreenItems 7 BlueItems 8 PurpleItems");
+ PSendSysMessage("The total must add up to 100%");
+ return false;
+ }
+ char param[100];
+ param[0] = '\0';
+ strcat(param, param1);
+ strcat(param, " ");
+ strcat(param, param2);
+ strcat(param, " ");
+ strcat(param, param3);
+ strcat(param, " ");
+ strcat(param, param4);
+ strcat(param, " ");
+ strcat(param, param5);
+ strcat(param, " ");
+ strcat(param, param6);
+ strcat(param, " ");
+ strcat(param, param7);
+ strcat(param, " ");
+ strcat(param, param8);
+ AuctionHouseBotCommands(5, ahMapID, NULL, param);
+ }
+ else if (strncmp(opt,"minprice",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ return false;
+ }
+ if (strncmp(param1,"white",l) == 0)
+ {
+ AuctionHouseBotCommands(6, ahMapID, AHB_WHITE, param2);
+ }
+ else if (strncmp(param1,"green",l) == 0)
+ {
+ AuctionHouseBotCommands(6, ahMapID, AHB_GREEN, param2);
+ }
+ else if (strncmp(param1,"blue",l) == 0)
+ {
+ AuctionHouseBotCommands(6, ahMapID, AHB_BLUE, param2);
+ }
+ else if (strncmp(param1,"purple",l) == 0)
+ {
+ AuctionHouseBotCommands(6, ahMapID, AHB_PURPLE, param2);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ return false;
+ }
+ }
+ else if (strncmp(opt,"maxprice",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ return false;
+ }
+ if (strncmp(param1,"white",l) == 0)
+ {
+ AuctionHouseBotCommands(7, ahMapID, AHB_WHITE, param2);
+ }
+ else if (strncmp(param1,"green",l) == 0)
+ {
+ AuctionHouseBotCommands(7, ahMapID, AHB_GREEN, param2);
+ }
+ else if (strncmp(param1,"blue",l) == 0)
+ {
+ AuctionHouseBotCommands(7, ahMapID, AHB_BLUE, param2);
+ }
+ else if (strncmp(param1,"purple",l) == 0)
+ {
+ AuctionHouseBotCommands(7, ahMapID, AHB_PURPLE, param2);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ return false;
+ }
+ }
+ else if (strncmp(opt,"minbidprice",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ return false;
+ }
+ uint32 minBidPrice = (uint32) strtoul(param2, NULL, 0);
+ if ((minBidPrice < 1) || (minBidPrice > 100))
+ {
+ PSendSysMessage("The min bid price multiplier must be between 1 and 100");
+ return false;
+ }
+ if (strncmp(param1,"white",l) == 0)
+ {
+ AuctionHouseBotCommands(8, ahMapID, AHB_WHITE, param2);
+ }
+ else if (strncmp(param1,"green",l) == 0)
+ {
+ AuctionHouseBotCommands(8, ahMapID, AHB_GREEN, param2);
+ }
+ else if (strncmp(param1,"blue",l) == 0)
+ {
+ AuctionHouseBotCommands(8, ahMapID, AHB_BLUE, param2);
+ }
+ else if (strncmp(param1,"purple",l) == 0)
+ {
+ AuctionHouseBotCommands(8, ahMapID, AHB_PURPLE, param2);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ return false;
+ }
+ }
+ else if (strncmp(opt,"maxbidprice",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxbidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ return false;
+ }
+ uint32 maxBidPrice = (uint32) strtoul(param2, NULL, 0);
+ if ((maxBidPrice < 1) || (maxBidPrice > 100))
+ {
+ PSendSysMessage("The max bid price multiplier must be between 1 and 100");
+ return false;
+ }
+ if (strncmp(param1,"white",l) == 0)
+ {
+ AuctionHouseBotCommands(9, ahMapID, AHB_WHITE, param2);
+ }
+ else if (strncmp(param1,"green",l) == 0)
+ {
+ AuctionHouseBotCommands(9, ahMapID, AHB_GREEN, param2);
+ }
+ else if (strncmp(param1,"blue",l) == 0)
+ {
+ AuctionHouseBotCommands(9, ahMapID, AHB_BLUE, param2);
+ }
+ else if (strncmp(param1,"purple",l) == 0)
+ {
+ AuctionHouseBotCommands(9, ahMapID, AHB_PURPLE, param2);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions max bidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ return false;
+ }
+ }
+ else if (strncmp(opt,"maxstack",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $value");
+ return false;
+ }
+ uint32 maxStack = (uint32) strtoul(param2, NULL, 0);
+ if (maxStack < 0)
+ {
+ PSendSysMessage("maxstack can't be a negative number.");
+ return false;
+ }
+ if (strncmp(param1,"white",l) == 0)
+ {
+ AuctionHouseBotCommands(10, ahMapID, AHB_WHITE, param2);
+ }
+ else if (strncmp(param1,"green",l) == 0)
+ {
+ AuctionHouseBotCommands(10, ahMapID, AHB_GREEN, param2);
+ }
+ else if (strncmp(param1,"blue",l) == 0)
+ {
+ AuctionHouseBotCommands(10, ahMapID, AHB_BLUE, param2);
+ }
+ else if (strncmp(param1,"purple",l) == 0)
+ {
+ AuctionHouseBotCommands(10, ahMapID, AHB_PURPLE, param2);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $value");
+ return false;
+ }
+ }
+ else if (strncmp(opt,"buyerprice",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ char * param2 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1) || (!param2))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions buyerprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue or purple) $price");
+ return false;
+ }
+ if (strncmp(param1,"white",l) == 0)
+ {
+ AuctionHouseBotCommands(11, ahMapID, AHB_WHITE, param2);
+ }
+ else if (strncmp(param1,"green",l) == 0)
+ {
+ AuctionHouseBotCommands(11, ahMapID, AHB_GREEN, param2);
+ }
+ else if (strncmp(param1,"blue",l) == 0)
+ {
+ AuctionHouseBotCommands(11, ahMapID, AHB_BLUE, param2);
+ }
+ else if (strncmp(param1,"purple",l) == 0)
+ {
+ AuctionHouseBotCommands(11, ahMapID, AHB_PURPLE, param2);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions buyerprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue or purple) $price");
+ return false;
+ }
+ }
+ else if (strncmp(opt,"bidinterval",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions bidinterval $ahMapID (2, 6 or 7) $interval(in minutes)");
+ return false;
+ }
+ AuctionHouseBotCommands(12, ahMapID, NULL, param1);
+ }
+ else if (strncmp(opt,"bidsperinterval",l) == 0)
+ {
+ char * param1 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param1))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions bidsperinterval $ahMapID (2, 6 or 7) $bids");
+ return false;
+ }
+ AuctionHouseBotCommands(13, ahMapID, NULL, param1);
+ }
+ else
+ {
+ PSendSysMessage("Syntax is: ahbotoptions $option $ahMapID (2, 6 or 7) $parameter");
+ PSendSysMessage("Try ahbotoptions help to see a list of options.");
+ return false;
+ }
+ return true;
+}
//reload commands
bool ChatHandler::HandleReloadCommand(const char* arg)
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp
index 00211094d4e..48bf94c4411 100644
--- a/src/game/Mail.cpp
+++ b/src/game/Mail.cpp
@@ -30,6 +30,7 @@
#include "Unit.h"
#include "Language.h"
#include "Database/DBCStores.h"
+#include "AuctionHouseBot.h"
void MailItem::deleteItem( bool inDB )
{
@@ -348,7 +349,14 @@ void WorldSession::HandleReturnToSender(WorldPacket & recv_data )
}
}
- SendReturnToSender(MAIL_NORMAL, GetAccountId(), m->receiver, m->sender, m->subject, m->itemTextId, &mi, m->money, m->mailTemplateId);
+ if (m->sender == AHBplayerGUID)
+ {
+ SendReturnToSender(MAIL_CREATURE, GetAccountId(), m->receiver, m->sender, m->subject, m->itemTextId, &mi, m->money, m->mailTemplateId);
+ }
+ else
+ {
+ SendReturnToSender(MAIL_NORMAL, GetAccountId(), m->receiver, m->sender, m->subject, m->itemTextId, &mi, m->money, m->mailTemplateId);
+ }
delete m; //we can deallocate old mail
pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, 0);
@@ -765,6 +773,14 @@ void WorldSession::HandleMsgQueryNextMailtime(WorldPacket & /*recv_data*/ )
void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 receiver_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay, uint16 mailTemplateId)
{
+ if (receiver_guidlow == AHBplayerGUID)
+ {
+ if(messageType == MAIL_AUCTION && mi) // auction mail with items
+ {
+ mi->deleteIncludedItems(true);
+ }
+ return;
+ }
uint32 mailId = objmgr.GenerateMailID();
time_t deliver_time = time(NULL) + deliver_delay;
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 6865421a326..6aeed36f0f7 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -50,6 +50,7 @@
#include "BattleGroundMgr.h"
#include "OutdoorPvPMgr.h"
#include "TemporarySummon.h"
+#include "AuctionHouseBot.h"
#include "WaypointMovementGenerator.h"
#include "VMapFactory.h"
#include "GlobalEvents.h"
@@ -1379,6 +1380,9 @@ void World::SetInitialWorldSettings()
uint32 nextGameEvent = gameeventmgr.Initialize();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
+ sLog.outString("Initialize AuctionHouseBot...");
+ AuctionHouseBotInit();
+
sLog.outString( "WORLD: World initialized" );
}
@@ -1489,7 +1493,8 @@ void World::Update(time_t diff)
/// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
- m_timers[WUPDATE_AUCTIONS].Reset();
+ AuctionHouseBot();
+ m_timers[WUPDATE_AUCTIONS].Reset();
///- Update mails (return old mails with item, or delete them)
//(tested... works on win)
diff --git a/src/trinitycore/trinitycore.conf.dist b/src/trinitycore/trinitycore.conf.dist
index 7da04b0bdf6..e9f673d59cf 100644
--- a/src/trinitycore/trinitycore.conf.dist
+++ b/src/trinitycore/trinitycore.conf.dist
@@ -1189,6 +1189,79 @@ Network.OutUBuff = 65536
Network.TcpNodelay = 1
###################################################################################################################
+# AUCTION HOUSE BOT SETTINGS
+#
+# AuctionHouseBot.EnableSeller
+# Enable/Disable the part of AHBot that puts items up for auction
+# Default 0 (disabled)
+#
+# AuctionHouseBot.EnableBuyer
+# Enable/Disable the part of AHBot that buys items from players
+# Default 0 (disabled)
+#
+# Auction House Bot character data
+# AuctionHouseBot.Account is the account number (in realmd->account table) of the player you want to run as the auction bot.
+# AuctionHouseBot.GUID is the GUID (in characters->characters table) of the player you want to run as the auction bot.
+# Default: 0 (Auction House Bot disabled)
+#
+# AuctionHouseBot.VendorItems
+# Include items that can be bought from vendors.
+# Default 0
+#
+# AuctionHouseBot.LootItems
+# Include items that can be looted or fished for.
+# Default 1
+#
+# AuctionHouseBot.OtherItems
+# Include misc. items.
+# Default 0
+#
+# AuctionHouseBot.Bonding_types
+# Indicates which bonding types to allow seller to put up for auction
+# No_Bind
+# Default 1
+# Bind_When_Picked_Up
+# Default 0
+# Bind_When_Equipped
+# Default 1
+# Bind_When_Use
+# Default 1
+# Bind_Quest_Item
+# Default 0
+#
+# AuctionHouseBot.ItemsPerCycle
+# Number of Items to Add/Remove from the AH during mass operations
+# Default 200
+#
+# AuctionHouseBot.UseBuyPriceForSeller
+# Should the Seller use BuyPrice or SellPrice to determine Bid Prices
+# Default 0 (use SellPrice)
+#
+# AuctionHouseBot.UseBuyPriceForBuyer
+# Should the Buyer use BuyPrice or SellPrice to determine Bid Prices
+# Default 0 (use SellPrice)
+#
+# All other settings have been moved to sql
+#
+###################################################################################################################
+
+AuctionHouseBot.EnableSeller = 0
+AuctionHouseBot.EnableBuyer = 0
+AuctionHouseBot.Account = 0
+AuctionHouseBot.GUID = 0
+AuctionHouseBot.VendorItems = 0
+AuctionHouseBot.LootItems = 1
+AuctionHouseBot.OtherItems = 0
+AuctionHouseBot.No_Bind = 1
+AuctionHouseBot.Bind_When_Picked_Up = 0
+AuctionHouseBot.Bind_When_Equipped = 1
+AuctionHouseBot.Bind_When_Use = 1
+AuctionHouseBot.Bind_Quest_Item = 0
+AuctionHouseBot.ItemsPerCycle = 200
+AuctionHouseBot.UseBuyPriceForSeller = 0
+AuctionHouseBot.UseBuyPriceForBuyer = 0
+
+###################################################################################################################
# CONSOLE AND REMOTE ACCESS
#
# Console.Enable
diff --git a/win/VC71/game.vcproj b/win/VC71/game.vcproj
index e31da7f78f8..624c8faf90c 100644
--- a/win/VC71/game.vcproj
+++ b/win/VC71/game.vcproj
@@ -200,6 +200,16 @@
</File>
</Filter>
<Filter
+ Name="AuctionHouseBot"
+ >
+ <File
+ RelativePath="..\..\src\game\AuctionHouseBot.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\game\AuctionHouseBot.h">
+ </File>
+ </Filter>
+ <Filter
Name="Objects"
>
<File
@@ -215,6 +225,12 @@
>
</File>
<File
+ RelativePath="..\..\src\game\AuctionHouseBot.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\game\AuctionHouseBot.h">
+ </File>
+ <File
RelativePath="..\..\src\game\Bag.cpp"
>
</File>
diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj
index 75a9932fe13..94d3b0886ac 100644
--- a/win/VC80/game.vcproj
+++ b/win/VC80/game.vcproj
@@ -420,6 +420,16 @@
</File>
</Filter>
<Filter
+ Name="AuctionHouseBot"
+ >
+ <File
+ RelativePath="..\..\src\game\AuctionHouseBot.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\game\AuctionHouseBot.h">
+ </File>
+ </Filter>
+ <Filter
Name="Objects"
>
<File
@@ -431,6 +441,12 @@
>
</File>
<File
+ RelativePath="..\..\src\game\AuctionHouseBot.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\game\AuctionHouseBot.h">
+ </File>
+ <File
RelativePath="..\..\src\game\AuctionHouseObject.h"
>
</File>
diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj
index 9a59a5fa8f6..2f4b29ea3b8 100644
--- a/win/VC90/game.vcproj
+++ b/win/VC90/game.vcproj
@@ -425,6 +425,16 @@
</File>
</Filter>
<Filter
+ Name="AuctionHouseBot"
+ >
+ <File
+ RelativePath="..\..\src\game\AuctionHouseBot.cpp">
+ </File>
+ <File
+ RelativePath="..\..\src\game\AuctionHouseBot.h">
+ </File>
+ </Filter>
+ <Filter
Name="Objects"
>
<File