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authorMachiavelli <machiavelli.trinity@gmail.com>2011-06-12 03:06:33 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-06-12 03:06:33 +0200
commite1f7f9e5b1bbc942c9dc1eb89cf0f8a5c9df96ff (patch)
tree58e51e99f80daa1b3aa854f6bfead5455be44105
parentb9e8694540f019792f15dfbee8041cec61e8b2bf (diff)
Core/Players: Fix average item level calculation: omit shirt shot, not chest armor slot. Thanks to AreYouSiries for pointing out.
See issue #894
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index b9e1e07f659..b749126e2e2 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -24601,8 +24601,8 @@ float Player::GetAverageItemLevel()
for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
- // don't check tabard, ranged, offhand or chest
- if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_CHEST)
+ // don't check tabard, ranged, offhand or shirt
+ if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY)
continue;
if (m_items[i] && m_items[i]->GetTemplate())