diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-06-12 03:06:33 +0200 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-06-12 03:06:33 +0200 |
| commit | e1f7f9e5b1bbc942c9dc1eb89cf0f8a5c9df96ff (patch) | |
| tree | 58e51e99f80daa1b3aa854f6bfead5455be44105 | |
| parent | b9e8694540f019792f15dfbee8041cec61e8b2bf (diff) | |
Core/Players: Fix average item level calculation: omit shirt shot, not chest armor slot. Thanks to AreYouSiries for pointing out.
See issue #894
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b9e1e07f659..b749126e2e2 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24601,8 +24601,8 @@ float Player::GetAverageItemLevel() for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) { - // don't check tabard, ranged, offhand or chest - if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_CHEST) + // don't check tabard, ranged, offhand or shirt + if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY) continue; if (m_items[i] && m_items[i]->GetTemplate()) |
