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authorBlaymoira <none@none>2009-03-05 15:41:55 +0100
committerBlaymoira <none@none>2009-03-05 15:41:55 +0100
commite2ab3714c7c480626d5d01e17f1583bc47027b47 (patch)
tree331d9fc7f18f2e56fc70cdd4f81f5be61ade4af4
parentc367663de15f269e9c60983d2331723f94b3771c (diff)
*Ignore healing bonus for spell 27813 and ranks - original patch by Aviram
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index cd9ac475c6e..46ee967b466 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9200,7 +9200,8 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
spellProto->Id == 33778 || spellProto->Id == 379 ||
spellProto->Id == 38395 || spellProto->Id == 40972 ||
spellProto->Id == 22845 || spellProto->Id == 33504 ||
- spellProto->Id == 34299)
+ spellProto->Id == 34299 || spellProto->Id == 27813 ||
+ spellProto->Id == 27817 || spellProto->Id == 27818)
return healamount;
int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));