diff options
author | megamage <none@none> | 2009-06-14 21:02:52 -0500 |
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committer | megamage <none@none> | 2009-06-14 21:02:52 -0500 |
commit | e2d5c0d3fb74be92eb0435bb5ac9dabc9b85c8cd (patch) | |
tree | e504997f6c471ea0e05d1a05de83de2689a11792 | |
parent | 6f1a4247a4261d7f61f2b246e4a39f5e8a9334f7 (diff) |
*Fix a bug that flying puppet interrupts caster's channelling.
--HG--
branch : trunk
-rw-r--r-- | src/game/MiscHandler.cpp | 2 | ||||
-rw-r--r-- | src/game/MovementHandler.cpp | 9 |
2 files changed, 3 insertions, 8 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 043397f9c48..f5a1013f085 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -1609,7 +1609,7 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data ) recv_data >> guid >> unk >> flags; - _player->m_movementInfo.flags = flags; + _player->m_mover->m_movementInfo.flags = flags; } void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */) diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 775cef0edca..c3c82d552ac 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -293,7 +293,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) GetPlayer()->SendMessageToSet(&data, false); mover->m_movementInfo = movementInfo; - mover->SetUnitMovementFlags(movementInfo.flags); if(plMover) // nothing is charmed, or player charmed { @@ -462,9 +461,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) return; }*/ - MovementInfo mi; - ReadMovementInfo(recv_data, &mi); - _player->m_movementInfo = mi; + ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo); } void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) @@ -477,9 +474,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) if(!vehicleGUID) // something wrong here... return; - MovementInfo mi; - ReadMovementInfo(recv_data, &mi); - _player->m_movementInfo = mi; + ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo); _player->ExitVehicle(); } |