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authorOvah <dreadkiller@gmx.de>2021-10-01 16:38:29 +0200
committerGitHub <noreply@github.com>2021-10-01 16:38:29 +0200
commite317beb449fb36b9f13c3bda192f86dc72d07581 (patch)
treec9f35dd272d58aac5a3d0796c1319d86c88fa3ff
parentb1e7f2489c071fefb3cff3bbd295c45c81e7a69c (diff)
Core/Units: removed an incorrect addition of SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER crit chance benefits (#26873)
This aura, as the name implies, should only affect the spells that it has listed in its class mask. Because the removed code was not doing so, it applied the crit chance on ALL melee and ranged spells. This fixes Stormstrike unintentionally increasing the crit chance for all melee attacks instead of the affected spells only
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index e56eeb3a387..e515a048830 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2747,13 +2747,6 @@ float Unit::GetUnitCriticalChanceTaken(Unit const* attacker, WeaponAttackType at
else
chance += GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
- chance += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, [attacker](AuraEffect const* aurEff) -> bool
- {
- if (aurEff->GetCasterGUID() == attacker->GetGUID())
- return true;
- return false;
- });
-
// reduce crit chance from Rating for players
if (attacker->CanApplyResilience())
Unit::ApplyResilience(this, &chance, nullptr, false, (attackType == RANGED_ATTACK ? CR_CRIT_TAKEN_RANGED : CR_CRIT_TAKEN_MELEE));
@@ -7213,8 +7206,7 @@ float Unit::SpellCritChanceTaken(Unit const* caster, SpellInfo const* spellInfo,
return 0.f;
}
- // for this types the bonus was already added in GetUnitCriticalChance, do not add twice
- if (caster && spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE && spellInfo->DmgClass != SPELL_DAMAGE_CLASS_RANGED)
+ if (caster)
{
crit_chance += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, [caster, spellInfo](AuraEffect const* aurEff) -> bool
{