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authorxinef1 <w.szyszko2@gmail.com>2017-03-02 00:10:15 +0100
committerfunjoker <funjoker109@gmail.com>2020-04-27 12:25:52 +0200
commite36497aef57899f18e0d55c0640bfd96e2251a8e (patch)
treee7ec302ed4bb1bab1b68d4c3608c9ba0c2cdbdcf
parent76dde4e3e98e5894f9c91798c9df47eaa985c795 (diff)
Core/Misc: Always reward all necessary reputations on creature kill (#19106)
(cherry picked from commit fb2aebe46be7439a8f9b99067edb27fd844c1a28)
-rw-r--r--src/server/game/Entities/Player/Player.cpp12
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp7
-rw-r--r--src/server/game/Reputation/ReputationMgr.h8
3 files changed, 15 insertions, 12 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index b932d9e35c4..ae089ed5398 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -6415,8 +6415,8 @@ void Player::RewardReputation(Unit* victim, float rate)
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
- if (factionEntry1 && current_reputation_rank1 <= Rep->ReputationMaxCap1)
- GetReputationMgr().ModifyReputation(factionEntry1, donerep1);
+ if (factionEntry1)
+ GetReputationMgr().ModifyReputation(factionEntry1, donerep1, current_reputation_rank1 > Rep->ReputationMaxCap1);
}
if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE))
@@ -6426,8 +6426,8 @@ void Player::RewardReputation(Unit* victim, float rate)
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
- if (factionEntry2 && current_reputation_rank2 <= Rep->ReputationMaxCap2)
- GetReputationMgr().ModifyReputation(factionEntry2, donerep2);
+ if (factionEntry2)
+ GetReputationMgr().ModifyReputation(factionEntry2, donerep2, current_reputation_rank2 > Rep->ReputationMaxCap2);
}
}
@@ -6479,7 +6479,7 @@ void Player::RewardReputation(Quest const* quest)
rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
bool noSpillover = (quest->GetRewardReputationMask() & (1 << i)) != 0;
- GetReputationMgr().ModifyReputation(factionEntry, rep, noSpillover);
+ GetReputationMgr().ModifyReputation(factionEntry, rep, false, noSpillover);
}
}
@@ -6937,7 +6937,7 @@ void Player::ModifyCurrency(uint32 id, int32 count, bool printLog/* = true*/, bo
{
if (currency->Flags & CURRENCY_FLAG_HIGH_PRECISION)
count /= 100;
- GetReputationMgr().ModifyReputation(factionEntry, count, true);
+ GetReputationMgr().ModifyReputation(factionEntry, count, false, true);
return;
}
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 1c362984ecc..b017947d56c 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -267,7 +267,7 @@ void ReputationMgr::Initialize()
}
}
-bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool noSpillover)
+bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool spillOverOnly, bool noSpillover)
{
sScriptMgr->OnPlayerReputationChange(_player, factionEntry->ID, standing, incremental);
bool res = false;
@@ -334,7 +334,10 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
FactionStateList::iterator faction = _factions.find(factionEntry->ReputationIndex);
if (faction != _factions.end())
{
- res = SetOneFactionReputation(factionEntry, standing, incremental);
+ // if we update spillover only, do not update main reputation (rank exceeds creature reward rate)
+ if (!spillOverOnly)
+ res = SetOneFactionReputation(factionEntry, standing, incremental);
+
// only this faction gets reported to client, even if it has no own visible standing
SendState(&faction->second);
}
diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h
index 3ad0958107c..ffc9ad826b5 100644
--- a/src/server/game/Reputation/ReputationMgr.h
+++ b/src/server/game/Reputation/ReputationMgr.h
@@ -118,11 +118,11 @@ class TC_GAME_API ReputationMgr
public: // modifiers
bool SetReputation(FactionEntry const* factionEntry, int32 standing)
{
- return SetReputation(factionEntry, standing, false, false);
+ return SetReputation(factionEntry, standing, false, false, false);
}
- bool ModifyReputation(FactionEntry const* factionEntry, int32 standing, bool noSpillover = false)
+ bool ModifyReputation(FactionEntry const* factionEntry, int32 standing, bool spillOverOnly = false, bool noSpillover = false)
{
- return SetReputation(factionEntry, standing, true, noSpillover);
+ return SetReputation(factionEntry, standing, true, spillOverOnly, noSpillover);
}
void SetVisible(FactionTemplateEntry const* factionTemplateEntry);
@@ -144,7 +144,7 @@ class TC_GAME_API ReputationMgr
private: // internal helper functions
void Initialize();
uint32 GetDefaultStateFlags(FactionEntry const* factionEntry) const;
- bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool noSpillover);
+ bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool spillOverOnly, bool noSpillover);
void SetVisible(FactionState* faction);
void SetAtWar(FactionState* faction, bool atWar) const;
void SetInactive(FactionState* faction, bool inactive) const;