diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-03-02 00:10:15 +0100 |
---|---|---|
committer | funjoker <funjoker109@gmail.com> | 2020-04-27 12:25:52 +0200 |
commit | e36497aef57899f18e0d55c0640bfd96e2251a8e (patch) | |
tree | e7ec302ed4bb1bab1b68d4c3608c9ba0c2cdbdcf | |
parent | 76dde4e3e98e5894f9c91798c9df47eaa985c795 (diff) |
Core/Misc: Always reward all necessary reputations on creature kill (#19106)
(cherry picked from commit fb2aebe46be7439a8f9b99067edb27fd844c1a28)
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 12 | ||||
-rw-r--r-- | src/server/game/Reputation/ReputationMgr.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Reputation/ReputationMgr.h | 8 |
3 files changed, 15 insertions, 12 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b932d9e35c4..ae089ed5398 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6415,8 +6415,8 @@ void Player::RewardReputation(Unit* victim, float rate) FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1); uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1); - if (factionEntry1 && current_reputation_rank1 <= Rep->ReputationMaxCap1) - GetReputationMgr().ModifyReputation(factionEntry1, donerep1); + if (factionEntry1) + GetReputationMgr().ModifyReputation(factionEntry1, donerep1, current_reputation_rank1 > Rep->ReputationMaxCap1); } if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE)) @@ -6426,8 +6426,8 @@ void Player::RewardReputation(Unit* victim, float rate) FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2); uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2); - if (factionEntry2 && current_reputation_rank2 <= Rep->ReputationMaxCap2) - GetReputationMgr().ModifyReputation(factionEntry2, donerep2); + if (factionEntry2) + GetReputationMgr().ModifyReputation(factionEntry2, donerep2, current_reputation_rank2 > Rep->ReputationMaxCap2); } } @@ -6479,7 +6479,7 @@ void Player::RewardReputation(Quest const* quest) rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus); bool noSpillover = (quest->GetRewardReputationMask() & (1 << i)) != 0; - GetReputationMgr().ModifyReputation(factionEntry, rep, noSpillover); + GetReputationMgr().ModifyReputation(factionEntry, rep, false, noSpillover); } } @@ -6937,7 +6937,7 @@ void Player::ModifyCurrency(uint32 id, int32 count, bool printLog/* = true*/, bo { if (currency->Flags & CURRENCY_FLAG_HIGH_PRECISION) count /= 100; - GetReputationMgr().ModifyReputation(factionEntry, count, true); + GetReputationMgr().ModifyReputation(factionEntry, count, false, true); return; } diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 1c362984ecc..b017947d56c 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -267,7 +267,7 @@ void ReputationMgr::Initialize() } } -bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool noSpillover) +bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool spillOverOnly, bool noSpillover) { sScriptMgr->OnPlayerReputationChange(_player, factionEntry->ID, standing, incremental); bool res = false; @@ -334,7 +334,10 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi FactionStateList::iterator faction = _factions.find(factionEntry->ReputationIndex); if (faction != _factions.end()) { - res = SetOneFactionReputation(factionEntry, standing, incremental); + // if we update spillover only, do not update main reputation (rank exceeds creature reward rate) + if (!spillOverOnly) + res = SetOneFactionReputation(factionEntry, standing, incremental); + // only this faction gets reported to client, even if it has no own visible standing SendState(&faction->second); } diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h index 3ad0958107c..ffc9ad826b5 100644 --- a/src/server/game/Reputation/ReputationMgr.h +++ b/src/server/game/Reputation/ReputationMgr.h @@ -118,11 +118,11 @@ class TC_GAME_API ReputationMgr public: // modifiers bool SetReputation(FactionEntry const* factionEntry, int32 standing) { - return SetReputation(factionEntry, standing, false, false); + return SetReputation(factionEntry, standing, false, false, false); } - bool ModifyReputation(FactionEntry const* factionEntry, int32 standing, bool noSpillover = false) + bool ModifyReputation(FactionEntry const* factionEntry, int32 standing, bool spillOverOnly = false, bool noSpillover = false) { - return SetReputation(factionEntry, standing, true, noSpillover); + return SetReputation(factionEntry, standing, true, spillOverOnly, noSpillover); } void SetVisible(FactionTemplateEntry const* factionTemplateEntry); @@ -144,7 +144,7 @@ class TC_GAME_API ReputationMgr private: // internal helper functions void Initialize(); uint32 GetDefaultStateFlags(FactionEntry const* factionEntry) const; - bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool noSpillover); + bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool spillOverOnly, bool noSpillover); void SetVisible(FactionState* faction); void SetAtWar(FactionState* faction, bool atWar) const; void SetInactive(FactionState* faction, bool inactive) const; |