diff options
author | Artamedes <ownedned123@gmail.com> | 2019-09-06 15:47:34 -0400 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-18 21:45:15 +0100 |
commit | e3cb89c168cd6e393417141620ac3e3d50eb1522 (patch) | |
tree | f55247ff94b4e74fa2a4622a5669c36a14044927 | |
parent | a2e792f0bcee25fdc92300502128b5b44c977619 (diff) |
Scripts/PitOfSaron: Make sure ick stops moving when casting Explosive Barrage (#23768)
(cherry picked from commit 88e74ac3855ebd5ba818c3b12899337829ce2999)
-rw-r--r-- | src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp index 2d83eacaa9f..3e4fcfe3d94 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp @@ -575,7 +575,10 @@ class spell_ick_explosive_barrage : public SpellScriptLoader { if (Unit* caster = GetCaster()) if (caster->GetTypeId() == TYPEID_UNIT) + { + caster->GetMotionMaster()->Clear(); caster->GetMotionMaster()->MoveIdle(); + } } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) |