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authorArtamedes <ownedned123@gmail.com>2019-09-06 15:47:34 -0400
committerShauren <shauren.trinity@gmail.com>2021-12-18 21:45:15 +0100
commite3cb89c168cd6e393417141620ac3e3d50eb1522 (patch)
treef55247ff94b4e74fa2a4622a5669c36a14044927
parenta2e792f0bcee25fdc92300502128b5b44c977619 (diff)
Scripts/PitOfSaron: Make sure ick stops moving when casting Explosive Barrage (#23768)
(cherry picked from commit 88e74ac3855ebd5ba818c3b12899337829ce2999)
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index 2d83eacaa9f..3e4fcfe3d94 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -575,7 +575,10 @@ class spell_ick_explosive_barrage : public SpellScriptLoader
{
if (Unit* caster = GetCaster())
if (caster->GetTypeId() == TYPEID_UNIT)
+ {
+ caster->GetMotionMaster()->Clear();
caster->GetMotionMaster()->MoveIdle();
+ }
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)