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authorSubv2112 <s.v.h21@hotmail.com>2012-01-27 08:34:36 -0500
committerSubv2112 <s.v.h21@hotmail.com>2012-01-27 08:34:36 -0500
commite43b1cd7500a11dac3a6e3375306bf041344df6f (patch)
treea44b37ded3c8cb8c0955e2b0b5316c43a2d88009
parent6c1815db7f795e697f2df18a554f5b1a33e6c73a (diff)
Core/SAI: Run mode should not be set to true each time a creature resets, it should use its previous value
Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 79fe3df7ff7..d4b2a9746be 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -89,7 +89,7 @@ void SmartAI::UpdateDespawn(const uint32 diff)
void SmartAI::Reset()
{
if (!HasEscortState(SMART_ESCORT_ESCORTING))//dont mess up escort movement after combat
- SetRun(true);
+ SetRun(mRun);
GetScript()->OnReset();
}