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authorRat <none@none>2009-11-18 13:06:07 +0100
committerRat <none@none>2009-11-18 13:06:07 +0100
commite445e863dff027facbdcc64731d226506ec9ec45 (patch)
tree418bde632701aeee0a59f0f6e84e2dd336cb7e78
parent20a0a3b497d34c6d989e58f0dde5c02c3a2a2527 (diff)
*fix insane Steady Shot damage
note: TEST BEFORE PUSHING! --HG-- branch : trunk
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 04a93469e9b..9eaedbe2a3c 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -641,7 +641,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage += int32(dmg_min);
else
damage += irand(int32(dmg_min), int32(dmg_max));
- damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay*0.1f;
+ damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay*0.001f;
}
}