diff options
author | Rat <none@none> | 2009-11-18 13:06:07 +0100 |
---|---|---|
committer | Rat <none@none> | 2009-11-18 13:06:07 +0100 |
commit | e445e863dff027facbdcc64731d226506ec9ec45 (patch) | |
tree | 418bde632701aeee0a59f0f6e84e2dd336cb7e78 | |
parent | 20a0a3b497d34c6d989e58f0dde5c02c3a2a2527 (diff) |
*fix insane Steady Shot damage
note: TEST BEFORE PUSHING!
--HG--
branch : trunk
-rw-r--r-- | src/game/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 04a93469e9b..9eaedbe2a3c 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -641,7 +641,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) damage += int32(dmg_min); else damage += irand(int32(dmg_min), int32(dmg_max)); - damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay*0.1f; + damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay*0.001f; } } |