diff options
| author | Spp <none@none> | 2010-04-28 22:11:53 +0200 |
|---|---|---|
| committer | Spp <none@none> | 2010-04-28 22:11:53 +0200 |
| commit | e45ec850967b032bd4343408eb15c1080964b5c4 (patch) | |
| tree | ca278948a71103fc69b05bfe22c59ed28b60f1b5 | |
| parent | c2aaf6bfcbced8ed369098eb980518ff749a083c (diff) | |
Fix weekly reset time being updated twice
Patch by NoFantasy
--HG--
branch : trunk
| -rw-r--r-- | src/game/World.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index d4bc5e771f5..ef007d4ff59 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1852,10 +1852,7 @@ void World::Update(uint32 diff) } if (m_gameTime > m_NextWeeklyQuestReset) - { ResetWeeklyQuests(); - m_NextWeeklyQuestReset += WEEK; - } /// <ul><li> Handle auctions when the timer has passed if (m_timers[WUPDATE_AUCTIONS].Passed()) |
