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authorSpp <none@none>2010-04-28 22:11:53 +0200
committerSpp <none@none>2010-04-28 22:11:53 +0200
commite45ec850967b032bd4343408eb15c1080964b5c4 (patch)
treeca278948a71103fc69b05bfe22c59ed28b60f1b5
parentc2aaf6bfcbced8ed369098eb980518ff749a083c (diff)
Fix weekly reset time being updated twice
Patch by NoFantasy --HG-- branch : trunk
-rw-r--r--src/game/World.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index d4bc5e771f5..ef007d4ff59 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1852,10 +1852,7 @@ void World::Update(uint32 diff)
}
if (m_gameTime > m_NextWeeklyQuestReset)
- {
ResetWeeklyQuests();
- m_NextWeeklyQuestReset += WEEK;
- }
/// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())