diff options
| author | Shauren <none@none> | 2010-10-23 11:25:51 +0200 |
|---|---|---|
| committer | Shauren <none@none> | 2010-10-23 11:25:51 +0200 |
| commit | e484a636223b422636492be4acd0d16a233e6138 (patch) | |
| tree | 485adee6669b08ded50c49a122dd6a4a1b504080 | |
| parent | f16c94701dbab28cadfbcef8ba31a06923db4cc4 (diff) | |
Core/World: Changed corpse clean timer to 20 minutes (down from 3 hours)
--HG--
branch : trunk
| -rwxr-xr-x | src/server/game/World/World.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index e9466967d5c..f6d11738d0a 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1663,7 +1663,7 @@ void World::SetInitialWorldSettings() m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS); m_timers[WUPDATE_UPTIME].SetInterval(m_int_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS); //Update "uptime" table based on configuration entry in minutes. - m_timers[WUPDATE_CORPSES].SetInterval(3 * HOUR * IN_MILLISECONDS); + m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS); //erase corpses every 20 minutes m_timers[WUPDATE_CLEANDB].SetInterval(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILLISECONDS); // clean logs table every 14 days by default |
