diff options
author | Vincent_Michael <Vincent_Michael@gmx.de> | 2012-12-27 01:42:25 +0100 |
---|---|---|
committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2012-12-27 01:42:25 +0100 |
commit | e48bbac93fa8cb0740218261646d9421ec6ce69c (patch) | |
tree | f678fb3db3e154e907a45267ffba574b5517bc8f | |
parent | cbd1b47507fb07b4d7e25775c02e89dd6f933228 (diff) |
Core: Fix warning in 7b9b67a3b3bb88566b15abab4d47c2c64717f548
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3b20d5664a1..3607e8a9ec3 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15226,7 +15226,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, _SaveQuestStatus(trans); if (announce) - SendQuestReward(quest, XP, questGiver); + SendQuestReward(quest, XP); // cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data) if (quest->GetRewSpellCast() > 0) @@ -16407,7 +16407,7 @@ void Player::SendQuestComplete(uint32 quest_id) } } -void Player::SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver) +void Player::SendQuestReward(Quest const* quest, uint32 XP) { uint32 questid = quest->GetQuestId(); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 8fc13e1dda9..522fe529b41 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1479,7 +1479,7 @@ class Player : public Unit, public GridObject<Player> bool CanShareQuest(uint32 quest_id) const; void SendQuestComplete(uint32 quest_id); - void SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver); + void SendQuestReward(Quest const* quest, uint32 XP); void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK); void SendQuestTimerFailed(uint32 quest_id); void SendCanTakeQuestResponse(uint32 msg) const; |