diff options
author | thenecromancer <none@none> | 2010-04-03 12:32:11 +0200 |
---|---|---|
committer | thenecromancer <none@none> | 2010-04-03 12:32:11 +0200 |
commit | e50b04f6570b21797c9c25ad29c65f61feb7ac74 (patch) | |
tree | 4fbfc198d82475963ee4654c22d7323a02035aa1 | |
parent | 6b6ee726dda3a760b7beed3b390f920f090eab3e (diff) |
Fix issue #1437, don't remove passive auras if they're triggering spell that fails for whatever reason
--HG--
branch : trunk
-rw-r--r-- | src/game/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index bad60d69cfd..3e25d6a91f7 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2700,7 +2700,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere SpellCastResult result = CheckCast(true); if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering { - if(triggeredByAura) + if(triggeredByAura && !triggeredByAura->GetBase()->IsPassive()) { SendChannelUpdate(0); triggeredByAura->GetBase()->SetDuration(0); |